Meta Knight (SSB4)/Up smash: Difference between revisions
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{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavMetaKnight}} | {{MvSubNavMetaKnight|g=SSB4}} | ||
[[Category:Meta Knight (SSB4)]] | [[Category:Meta Knight (SSB4)]] | ||
[[Category:Up smashes (SSB4)]] | [[Category:Up smashes (SSB4)]] |
Revision as of 17:29, December 16, 2020
Overview
Meta Knight slashes above him in an arc three times. Despite being the least-damaging up smash in the game, it is an overall effective KOing option, due to its quick start-up at frame 8, good range, high base knockback and very high growth. Contrary to Brawl, it is one of Meta Knight's more commonly seen moves in competitive play, as it combos easily off a dash attack or down throw at low percentages, and sets up for juggles. It KO's at roughly 120%, being a useful finisher against opponents who rely on spacing aerial attacks or are struggling to land. However, its moderate ending lag makes it relatively unsafe, and it has difficulty connecting against grounded opponents, especially shorter characters like Kirby and Pikachu.
Hitboxes
Timing
Charges between | 3-4 |
---|---|
Hits 1-2 | 8, 12 |
Hit 3 | 17 |
Interruptible | 50 |
Animation length | 71 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|