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Fox (SSB4)/Back aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:FoxBAir.gif|thumb|270px|Hitbox visualization showing Fox's back aerial.]]
==Overview==
==Overview==
Fox's back aerial has him kick straight behind him. It has decently quick startup and generous [[autocancel]] windows, to the point that it can be used from the peak of a short hop and still autocancel, making it a very safe move in the neutral. It is also a strong [[semi-spike]], making it a solid KO move, as well as his strongest edgeguarding tool. Fox can also use ledge trumps to set up for a back aerial to KO an opponent.
Fox's [[back aerial]] is a back kick that hits straight behind him. It has decently quick startup and generous [[autocancel]] windows, to the point that it can be used from the peak of a short hop and still autocancel, making it a safe move for spacing in the neutral. It is a fairly strong [[semi-spike]], making it a decent KO move, as well as his strongest edgeguarding tool. Fox can also use ledge trumps to set up for a back aerial to KO an opponent.


==Hitboxes==
==Hitboxes==
{{technical data|Needs hitbox data}}
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=13%
|sd=0
|angle=30
|af=4
|bk=20
|ks=88
|fkv=0
|r=4.6
|bn=9
|xpos=5.9
|ypos=-0.9
|zpos=1.3
|type=Foot
|effect=Normal
|ff=1.0
|slvl=L
|sfx=Kick
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=13%
|sd=0
|angle=30
|af=4
|bk=20
|ks=88
|fkv=0
|r=4.6
|bn=9
|xpos=0.9
|ypos=0.0
|zpos=1.0
|type=Foot
|effect=Normal
|ff=1.0
|slvl=L
|sfx=Kick
}}
|}


==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
|-
|-
! Phase !! Time
!Initial autocancel
|1-8
|-
|-
| Initial autocancel || 1-8
!Hitboxes
|9-11
|-
|-
| Hitbox || 9-11
!Ending autocancel
|15-
|-
|-
| Ending autocancel || 15-
!Interruptible
|49
|-
|-
| Interruptible || 49
!Animation length
|54
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=6}}
|-
|-
| Animation length || ?
{{FrameStrip|t=Autocancel|c=8}}{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Autocancel|c=40}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
|-
| Landing lag || 15
! Animation length
|15
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=15}}
|-
{{FrameStrip|t=Autocancel|c=8}}{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Autocancel|c=34}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavFox}}
{{MvSubNavFox|g=SSB4}}
[[Category: Fox (SSB4)]]
[[Category:Foot attacks (SSB4)]]
[[Category: Back aerials (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Fox (SSB4)]]
[[Category:Back aerials (SSB4)]]

Latest revision as of 20:08, February 9, 2021

Hitbox visualization showing Fox's back aerial.

Overview[edit]

Fox's back aerial is a back kick that hits straight behind him. It has decently quick startup and generous autocancel windows, to the point that it can be used from the peak of a short hop and still autocancel, making it a safe move for spacing in the neutral. It is a fairly strong semi-spike, making it a decent KO move, as well as his strongest edgeguarding tool. Fox can also use ledge trumps to set up for a back aerial to KO an opponent.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 13% 0 AngleIcon30.png Backwards 20 88 0 4.6 9 5.9 -0.9 1.3 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 13% 0 AngleIcon30.png Backwards 20 88 0 4.6 9 0.9 0.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Initial autocancel 1-8
Hitboxes 9-11
Ending autocancel 15-
Interruptible 49
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 15
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible