Zero Suit Samus (SSB4)/Neutral special/Default: Difference between revisions
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==Update History== | ==Update History== | ||
{{ | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | ||
*{{nerf|Ending lag (FAF 25 (from release) → 29).}} | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' | |||
*{{change|Charged version angle against grounded opponents (60° → 315°).}} | |||
*{{change|Trip chance against grounded opponents (0% → -100%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Uncharged|42}} | {{HitboxTableTitle|Uncharged|42}} |
Latest revision as of 06:54, May 11, 2024
Overview[edit]
Update History[edit]
1.0.4/ 1.0.0
- Ending lag (FAF 25 (from release) → 29).
1.0.4/ 1.0.1
- Charged version angle against grounded opponents (60° → 315°).
- Trip chance against grounded opponents (0% → -100%).
Hitboxes[edit]
Timing[edit]
The lag framestrip shows the timing for the uncharged version.
Charges between | 20-21 |
---|---|
Shot (no charge clean/late) | 21/22-44 |
Shot (max charge clean/late) | 43/44-90 |
Interruptible (from release) | 29 |
Animation length (from release) | 29 |
Landing lag[edit]
Animation length | 20 |
---|---|
Interruptible | 21 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
|