Meta Knight (SSBB)/Back throw: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:MetaKnightBThrowSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's back throw.]] | |||
==Overview== | ==Overview== | ||
Meta Knight teleports and slashes the opponent backward. The [[throw]] has good [[knockback]] and can [[KO]] at very high percentages, although it is usually not a very reliable [[KO]] move, even near the edge (unless the opponent [[DI]]s badly). By far its most common use is to get opponents offstage to put them into an [[edgeguarding]] situation. The move also has occasional followup options depending on the opponent's [[DI]], such as a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} against characters such as {{SSBB|Snake}}. Overall, the move is one of Meta Knight's more commonly used throws due to its knockback. | Meta Knight teleports and slashes the opponent backward. The [[throw]] has good [[knockback]] and can [[KO]] at very high percentages, although it is usually not a very reliable [[KO]] move, even near the edge (unless the opponent [[DI]]s badly). By far its most common use is to get opponents offstage to put them into an [[edgeguarding]] situation. The move also has occasional followup options depending on the opponent's [[DI]], such as a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} against characters such as {{SSBB|Snake}}. Overall, the move is one of Meta Knight's more commonly used throws due to its knockback. | ||
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|fkv=0 | |fkv=0 | ||
|bn=0 | |bn=0 | ||
| | |trip=0 | ||
|ff= | |ff=60000 | ||
|sdi=60000 | |||
|type=Throwing | |type=Throwing | ||
|effect=Normal | |effect=Normal | ||
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|fkv=0 | |fkv=0 | ||
|bn=0 | |bn=0 | ||
| | |trip=0 | ||
|ff= | |ff=60000 | ||
|sdi=60000 | |||
|type=Throwing | |type=Throwing | ||
|effect=Normal | |effect=Normal |
Latest revision as of 21:34, May 19, 2024
Overview[edit]
Meta Knight teleports and slashes the opponent backward. The throw has good knockback and can KO at very high percentages, although it is usually not a very reliable KO move, even near the edge (unless the opponent DIs badly). By far its most common use is to get opponents offstage to put them into an edgeguarding situation. The move also has occasional followup options depending on the opponent's DI, such as a Shuttle Loop against characters such as Snake. Overall, the move is one of Meta Knight's more commonly used throws due to its knockback.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3% | Forwards | 60 | 140 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing[edit]
Invincibility | 1-8 |
---|---|
Hitbox | 16 |
Throw Release | 17 |
Animation length | 34 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|