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Mii Brawler (SSBU)/Up smash: Difference between revisions

(Added competitive expertise.)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MiiBrawlerUSmashSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's up smash.]]
[[File:MiiBrawlerUSmashSSBU.gif|thumb|350px|Hitbox visualization showing Mii Brawler's up smash.]]
==Overview==
==Overview==
Mii Brawler performs a bicycle kick in the same vein as Fox's up smash. While looking very similar to the same move performed by Fox, Mii Brawler's up smash takes a frame longer to come out and kills later. In addition, it is much harder to confirm into, as it usually is only capable of connecting after neutral air if the opponent holds in for the first attack. Despite this, up smash is a reliable tool for kills, especially when used as an anti-air or out of an empty hop to bait the opponent into dropping their shield.
Mii Brawler performs a bicycle kick in the same vein as Fox's up smash. While looking very similar to the same move performed by Fox, Mii Brawler's up smash takes a frame longer to come out and kills later. In addition, it is much harder to confirm into, as it usually is only capable of connecting after neutral air if the opponent holds in for the first attack. Despite this, up smash is a reliable tool for kills, especially when used as an anti-air or out of an empty hop to bait the opponent into dropping their shield.
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|bn=kneer
|bn=kneer
|xpos=4.0
|xpos=4.0
|ypos=0.0
|zpos=0.0
|ff=1.1
|ff=1.1
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
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|bn=kneer
|bn=kneer
|xpos=-1.0
|xpos=-1.0
|ypos=0.0
|zpos=0.0
|ff=1.1
|ff=1.1
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|bn=kneer
|bn=kneer
|xpos=4.0
|xpos=4.0
|ypos=0.0
|zpos=0.0
|ff=1.1
|ff=1.1
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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|bn=kneer
|bn=kneer
|xpos=-1.0
|xpos=-1.0
|ypos=0.0
|zpos=0.0
|ff=1.1
|ff=1.1
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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!Charges between
!Charges between
|3-4
|3-4
|-
!Leg intangible
|8-12
|-
|-
!Clean hit
!Clean hit
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!Late hit
!Late hit
|13-14
|13-14
|-
!Leg intangible
|8-12
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=14}}
!Hitboxes {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=14}}
|-
|-
{{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=49}}
!Leg {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=49}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}

Latest revision as of 19:50, July 28, 2022

Hitbox visualization showing Mii Brawler's up smash.

OverviewEdit

Mii Brawler performs a bicycle kick in the same vein as Fox's up smash. While looking very similar to the same move performed by Fox, Mii Brawler's up smash takes a frame longer to come out and kills later. In addition, it is much harder to confirm into, as it usually is only capable of connecting after neutral air if the opponent holds in for the first attack. Despite this, up smash is a reliable tool for kills, especially when used as an anti-air or out of an empty hop to bait the opponent into dropping their shield.

Update HistoryEdit

  2.0.0

  •   Up smash's sweetspot has a longer duration, with its sourspot having a shorter duration.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 33 96 0   4.0 kneer 4.0 0.0 0.0 1.1× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 33 96 0   4.0 kneer -1.0 0.0 0.0 1.1× 1.0× 0%               Kick   All All            
Late hit
0 0 0 10.0% 0   Standard 32 93 0   3.0 kneer 4.0 0.0 0.0 1.1× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 32 93 0   3.0 kneer -1.0 0.0 0.0 1.1× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 3-4
Leg intangible 8-12
Clean hit 8-12
Late hit 13-14
Interruptible 48
Animation length 61
Hitboxes                                                                                                                           
Leg                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible