Mario (SSB4)/Neutral attack/Hit 2: Difference between revisions
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BaconMastre (talk | contribs) m (Reverted edits by EXemplary Logic (talk) to last version by Brick3621.) |
BaconMastre (talk | contribs) m (Undid edit by BaconMaster: Sorry, my mistake) |
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|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
| | |rebound=t | ||
|slvl=S | |slvl=S | ||
|sfx=Punch | |sfx=Punch | ||
Line 42: | Line 42: | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
| | |rebound=t | ||
|slvl=S | |slvl=S | ||
|sfx=Punch | |sfx=Punch | ||
Line 59: | Line 59: | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
| | |rebound=t | ||
|slvl=S | |slvl=S | ||
|sfx=Punch | |sfx=Punch |
Revision as of 12:24, April 10, 2016
The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of gameplay, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.
Frame Data
All measurements are in frames.
Hitbox IDs | Startup | Hitbox lasts for | Endlag |
---|---|---|---|
0-2 | 2 | 2 | 19 |
Hitbox Properties
References
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