SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png

T-pose: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Use Show Preview, new users, don't learn from me (This edit summary stolen from Toast.))
No edit summary
Line 1: Line 1:
{{cleanup|Could use better wording.}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{image}}
{{stub}}
{{stub}}
A '''blind pose''', also known as a '''T-pose,''' is a pose for all of the characters in the Smash Bros. Series used during animation. Usually, the character will have their arms stretched out. Various parts of the character will be straight. Blind poses such as [[Pit]]'s, [[Jigglypuff]]'s, and [[Diddy Kong]]'s are examples of blind poses that share this trait. Blind poses can be seen through [[hacking]]. [[Mr. Game & Watch]]'s blind pose makes his arms hard to see, as his arms are placed as a person facing to the side would have them, rather than just sticking out of the sides of his body. In addition, [[Yoshi]] and [[R.O.B.]] have their arms stretched in front of them. Other characters who hold items as a weapon will have said weapon facing in front of them. Other characters such as [[Sonic]] and [[Zelda]] will have their eyes closed.
A '''blind pose''', sometimes known as a '''T-pose''' or '''reference pose''', is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape.


In the Super Smash Bros. series, blind poses can be seen by [[hacking]] both intentionally and accidentally - if something goes wrong and a character tries to enter an animation that does not exist, then they will typically enter their blind pose for the animation's intended duration.


== Trivia ==
While the vast majority of characters use standard T-poses, certain characters have variants due to their body characteristics. [[Yoshi]] for example has his arms straight out in front of him instead of to the side (as does {{SSBB|R.O.B.}}), while {{SSBM|Ganondorf}}'s armour in ''[[Melee]]'' forces him to take on an "A-pose" instead of a T-pose.
 
==Trivia==
*{{SSBB|Olimar}}'s blind pose can bee seen on the frame that [[Pikmin Chain]] connects with an edge.
*If [[Giga Bowser]] is enabled to have a [[victory pose]] through hacking, his losing pose will be his blind pose, unless he is given a losing pose through further hacking.
*If [[Giga Bowser]] is enabled to have a [[victory pose]] through hacking, his losing pose will be his blind pose, unless he is given a losing pose through further hacking.

Revision as of 20:14, September 4, 2012

ImageNeeded.png This article is in need of additional images.
If you have a good image for this article, upload it here.
Stub.png

A blind pose, sometimes known as a T-pose or reference pose, is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape.

In the Super Smash Bros. series, blind poses can be seen by hacking both intentionally and accidentally - if something goes wrong and a character tries to enter an animation that does not exist, then they will typically enter their blind pose for the animation's intended duration.

While the vast majority of characters use standard T-poses, certain characters have variants due to their body characteristics. Yoshi for example has his arms straight out in front of him instead of to the side (as does R.O.B.), while Ganondorf's armour in Melee forces him to take on an "A-pose" instead of a T-pose.

Trivia

  • Olimar's blind pose can bee seen on the frame that Pikmin Chain connects with an edge.
  • If Giga Bowser is enabled to have a victory pose through hacking, his losing pose will be his blind pose, unless he is given a losing pose through further hacking.