Flinch: Difference between revisions
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*[[Luigi|Luigi's]] [[Super Jump Punch]] (only in Melee) | *[[Luigi|Luigi's]] [[Super Jump Punch]] (only in Melee) | ||
*[[Snake|Snake's]] [[Grenade]] (the actual Grenade; not the explosion) | *[[Snake|Snake's]] [[Grenade]] (the actual Grenade; not the explosion) | ||
*The flame of [[Charizard|Charizard's]] [[forward aerial]] | |||
*The rain the occurs in the "Kitty Cover" game in the stage [[WarioWare, Inc.]] | *The rain the occurs in the "Kitty Cover" game in the stage [[WarioWare, Inc.]] | ||
Revision as of 09:40, July 5, 2008
Flinching is what happens to a character when they are hit by an attack. There are certain attacks that do not cause flinching, and ways for a character to avoid flinching. The amount of flinching is reffered to as hitstun.
Attacks that do not cause flinching
- Fox's Blaster
- Mario's F.L.U.D.D. and Cape
- Squirtle's Water Gun
- Luigi's Super Jump Punch (only in Melee)
- Snake's Grenade (the actual Grenade; not the explosion)
- The flame of Charizard's forward aerial
- The rain the occurs in the "Kitty Cover" game in the stage WarioWare, Inc.
Ways to prevent/reduce flinching
- Yoshi's midair jump
- Metal Box
- Super Mushroom
- Certain Stickers (only in the Subspace Emissary)
See Also