Captain Falcon (SSBB)/Neutral special: Difference between revisions

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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]|the move itself|Falcon Punch}}
{| class="wikitable" style="float:right; margin:4pt;"
|-
!colspan=5| Captain Falcon neutral special hitbox visualizations.
|-
! Grounded || Aerial
|-
| |[[File:CaptainFalconFalconPunchGSSBB.gif|350px]] || [[File:CaptainFalconFalconPunchASSBB.gif|276px]]
|-
! Grounded reversed || Aerial Reversed
|-
| |[[File:CaptainFalconFalconPunchGRSSBB.gif|350px]] || [[File:CaptainFalconFalconPunchARSSBB.gif|276px]]
|}
==Overview==
==Overview==
[[File:Falcon Punch SSBB.jpg|thumb|Falcon Punch in ''Brawl''.]]
Captain Falcon's neutral special is his signature [[Falcon Punch]]. After about a second (53 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks. He can also reverse the punch which increases its startup lag but makes it slightly stronger. He can also use it in conjunction with a [[jump]] to gain a little bit of extra height.
Captain Falcon's neutral special is his signature [[Falcon Punch]]. After about a second (53 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks. He can also reverse the punch which increases its startup lag but makes it slightly stronger. He can also use it in conjunction with a [[jump]] to gain a little bit of extra height.
This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players.
This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players.  
Interestingly, {{SSBB|Kirby}}'s version of Falcon Punch deals higher knockback (as its knockback scaling was unchanged from ''Melee'') and he gains much more height when using it in conjunction with his jumps.
Interestingly, {{SSBB|Kirby}}'s version of Falcon Punch deals higher knockback (as its knockback was unchanged from ''Melee'') and he gains much more height when using it in conjunction with his jumps.


==Hitboxes==
==Hitboxes==


===Ground===
===Ground===
 
{{BrawlHitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Normal|42}}
{{HitboxTableTitle|Normal|42}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 19: Line 30:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=5.0
|r=300000
|bn=44
|bn=44
|xpos=-1.5
|xpos=-90000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 42: Line 49:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=3.5
|r=210000
|bn=43
|bn=43
|xpos=-2.5
|xpos=-150000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=2
|id=2
|part=0
|part=0
Line 65: Line 68:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=3.5
|r=210000
|bn=44
|bn=44
|xpos=3.4
|xpos=204000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
{{HitboxTableTitle|Reversal|42}}
{{HitboxTableTitle|Reversal|42}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 89: Line 88:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=5.0
|r=300000
|bn=44
|bn=44
|xpos=-1.5
|xpos=-90000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 112: Line 107:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=3.5
|r=210000
|bn=43
|bn=43
|xpos=-2.5
|xpos=-150000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=2
|id=2
|part=0
|part=0
Line 135: Line 126:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=3.5
|r=210000
|bn=44
|bn=44
|xpos=3.4
|xpos=204000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
|}
|}
Note: Kirby's version has 102 knockback scaling and its hitbox sizes are 4.8u/3u/3u.
Note: Kirby's version has 102 knockback scaling and its hitbox sizes are 4.8u/3u/3u.
===Air===
===Air===
 
{{BrawlHitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Normal|42}}
{{HitboxTableTitle|Normal|42}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 164: Line 151:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=5.0
|r=300000
|bn=44
|bn=44
|xpos=-1.5
|xpos=-90000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 187: Line 170:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=3.5
|r=210000
|bn=43
|bn=43
|xpos=-2.5
|xpos=-150000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=2
|id=2
|part=0
|part=0
Line 210: Line 189:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=3.5
|r=210000
|bn=44
|bn=44
|xpos=3.4
|xpos=204000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
{{HitboxTableTitle|Reversal|42}}
{{HitboxTableTitle|Reversal|42}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 234: Line 209:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=5.0
|r=300000
|bn=44
|bn=44
|xpos=-1.5
|xpos=-90000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 257: Line 228:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=3.5
|r=210000
|bn=43
|bn=43
|xpos=-2.5
|xpos=-150000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=2
|id=2
|part=0
|part=0
Line 280: Line 247:
|ks=93
|ks=93
|fkv=0
|fkv=0
|r=3.5
|r=210000
|bn=44
|bn=44
|xpos=3.4
|xpos=204000
|ypos=0.0
|zpos=0.0
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Flame
|effect=Flame
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rawflags=XX10000100XXXX11XX00010X10X00101
}}
}}
|}
|}
Line 299: Line 262:


==Timing==
==Timing==
'''Normal'''
===Normal===
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitboxes
|53-57
|53-57
|-
|-
Line 312: Line 275:
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y}}
===Reversed===
 
==Timing==
'''Reversed'''
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitboxes
|61-65
|61-65
|-
|-
Line 329: Line 289:


{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavCaptainFalcon|g=SSBB}}
{{MvSubNavCaptainFalcon|g=SSBB}}

Latest revision as of 13:12, May 21, 2024

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Falcon Punch.
Captain Falcon neutral special hitbox visualizations.
Grounded Aerial
CaptainFalconFalconPunchGSSBB.gif CaptainFalconFalconPunchASSBB.gif
Grounded reversed Aerial Reversed
CaptainFalconFalconPunchGRSSBB.gif CaptainFalconFalconPunchARSSBB.gif

Overview[edit]

Captain Falcon's neutral special is his signature Falcon Punch. After about a second (53 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks. He can also reverse the punch which increases its startup lag but makes it slightly stronger. He can also use it in conjunction with a jump to gain a little bit of extra height. This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players. Interestingly, Kirby's version of Falcon Punch deals higher knockback (as its knockback was unchanged from Melee) and he gains much more height when using it in conjunction with his jumps.

Hitboxes[edit]

Ground[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 27% 0 Sakurai angle 30 93 0 5.0 44 -1.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 25% 0 Sakurai angle 30 93 0 3.5 43 -2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 23% 0 Sakurai angle 30 93 0 3.5 44 3.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Reversal
0 0 28% 0 Sakurai angle 30 93 0 5.0 44 -1.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 26% 0 Sakurai angle 30 93 0 3.5 43 -2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 24% 0 Sakurai angle 30 93 0 3.5 44 3.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Note: Kirby's version has 102 knockback scaling and its hitbox sizes are 4.8u/3u/3u.

Air[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 26% 0 Sakurai angle 30 93 0 5.0 44 -1.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 23% 0 Sakurai angle 30 93 0 3.5 43 -2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 22% 0 Sakurai angle 30 93 0 3.5 44 3.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Reversal
0 0 27% 0 Sakurai angle 30 93 0 5.0 44 -1.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 24% 0 Sakurai angle 30 93 0 3.5 43 -2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 23% 0 Sakurai angle 30 93 0 3.5 44 3.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Note: Kirby's version has 40 base and 102 knockback scaling.

Timing[edit]

Normal[edit]

Hitboxes 53-57
Animation length 99
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Reversed[edit]

Hitboxes 61-65
Animation length 107
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox