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Meta Knight (SSB4)/Back throw: Difference between revisions

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m (https://rubendal.github.io/Smash4-Data/#/Character/Meta%20Knight)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{incomplete}}
[[File:MetaKnightThrowBack.gif|thumb|270px|Hitbox visualization showing Meta Knight's back throw.]]
{{technical data}}
==Overview==
Meta Knight lays his opponent on the ground behind him, before warping and slashing their back. Its high damage and knockback make it useful for starting edgeguards, and it can KO outright at very high percentages. This throw has deceptively high hitstun, allowing it to link into a dash attack at very low percentages, being useful as a DI mix-up.


Lays his opponent on the ground behind him , before warping and slashing their back. Its high damage and knockback make it useful for starting edgeguards, and it can KO outright at very high percentages. This throw has deceptively high hitstun, allowing it to link into a dash attack at very low percentages, being useful as a DI mix-up.
==Throw and Hitbox Data==


==Hitboxes==
===Hitboxes===
{|class="wikitable sortable"
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=7%
|angle=45
|af=3
|bk=10
|ks=100
|fkv=0
|r=6.0
|bn=0
|xpos=4.0
|ypos=5.5
|zpos=-2.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=L
|clang=f
|rebound=f
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=7%
|angle=45
|af=3
|bk=10
|ks=100
|fkv=0
|r=4.0
|bn=0
|xpos=0.0
|ypos=5.5
|zpos=4.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=L
|clang=f
|rebound=f
}}
|}
 
===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=3%
|af=3
|angle=45
|bk=60
|ks=140
|fkv=0
|bn=0
|noff=t
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
|-
! Hitbox type !! Start-up !! Cool-down !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
!Hitboxes
|-
|16-17
|Grab || ---  || --- || 10% || 45|| 60 || 140 || — || Normal || ?
|-
!Throw Release
|18
|-
!Animation length
|34
|-
!Interruptible
|35
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=17|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=16}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}}


{{MvSubNavMetaKnight|g=SSB4}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Meta Knight (SSB4)]]
[[Category:Back throws (SSB4)]]

Latest revision as of 19:06, February 26, 2024

Hitbox visualization showing Meta Knight's back throw.

Overview[edit]

Meta Knight lays his opponent on the ground behind him, before warping and slashing their back. Its high damage and knockback make it useful for starting edgeguards, and it can KO outright at very high percentages. This throw has deceptively high hitstun, allowing it to link into a dash attack at very low percentages, being useful as a DI mix-up.

Throw and Hitbox Data[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 7% 0 AngleIcon45.png Forwards 10 100 0 6.0 0 4.0 5.5 -2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7% 0 AngleIcon45.png Forwards 10 100 0 4.0 0 0.0 5.5 4.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Throw[edit]

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 3% AngleIcon45.png Forwards 60 140 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None
1 3% Sakurai angle Forwards 60 100 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None

Timing[edit]

Invincibility 1-18
Hitboxes 16-17
Throw Release 18
Animation length 34
Interruptible 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point