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Mr. Game & Watch (SSBM)/Forward aerial: Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:MrGame&WatchFAirSSBM.gif|thumb|300px|Hitbox visualization showing Mr. Game & Watch's forward aerial.]]
[[File:MrGame&WatchFAirSSBM.gif|thumb|300px|Hitbox visualization showing Mr. Game & Watch's forward aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
Mr. Game and Watch slams a Boxed Package downwards which references the game, Mario Bros. It is his most used aerial yet and unlike most of his aerials, it can be L-cancelled which makes the move more beneficial. The move is very strong when the sweetspot connects to the opponent, which it can be used as a combo finisher while the sourspot is used as a combo starter or a gimping tool. Both of the sweetspot’s strength and sourspot’s gimping make this move a decent edgeguarding tool for him.
Mr. Game and Watch slams a boxed package downwards, referencing the game Mario Bros. It is known to also referenced Mario’s Cement Factory called “Cement Factory” according to the Melee official strategy guide. It is his most used aerial, partially due to its ability to be L-cancelled, unlike some of his other aerial attacks. The move is very strong when the sweetspot connects to the opponent, which can be used as a combo finisher, while the sourspot is used as a combo starter or a gimping tool. Both the sweetspot’s strength, and sourspot providing opportunities to [[gimp]] make this move a decent edgeguarding tool for him.


==Hitboxes==
==Hitboxes==

Latest revision as of 06:15, January 11, 2024

Hitbox visualization showing Mr. Game & Watch's forward aerial.

Overview[edit]

Mr. Game and Watch slams a boxed package downwards, referencing the game Mario Bros. It is known to also referenced Mario’s Cement Factory called “Cement Factory” according to the Melee official strategy guide. It is his most used aerial, partially due to its ability to be L-cancelled, unlike some of his other aerial attacks. The move is very strong when the sweetspot connects to the opponent, which can be used as a combo finisher, while the sourspot is used as a combo starter or a gimping tool. Both the sweetspot’s strength, and sourspot providing opportunities to gimp make this move a decent edgeguarding tool for him.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 16% 0 Sakurai angle 30 80 0 6.2496 0 0.0 4.2966 12.4992 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 16% 0 Sakurai angle 30 80 0 4.6872 0 0.0 4.2966 6.2496 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
late hit
0 0 6% 0 Sakurai angle 10 80 0 6.2496 0 0.0 4.2966 12.4992 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 6% 0 Sakurai angle 10 80 0 4.6872 0 0.0 4.2966 6.2496 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Initial autocancel 1-2
Clean hit 10-12
Late hit 13-32
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png

Landing lag[edit]

Animation length 25
L-cancelled animation length 12
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel