Meta Knight (SSBB)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Meta Knight Up Smash Hitbox Brawl.png|thumb | [[File:Meta Knight Up Smash Hitbox Brawl.png|thumb|250px|Top: first hit, middle: second hit, bottom: third hit.]] | ||
Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less [[range]], [[damage]], and [[knockback]]. The move has low [[knockback]] and is usually not considered a reliable [[KO]] move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively. | Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less [[range]], [[damage]], and [[knockback]]. The move has low [[knockback]] and is usually not considered a reliable [[KO]] move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively. | ||
Revision as of 10:05, April 12, 2023
Overview
Meta Knight slashes above himself three times, in a similar manner to Link's up smash, but with much faster startup and ending lag and less range, damage, and knockback. The move has low knockback and is usually not considered a reliable KO move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly approaching from the ground, SDI makes the move much less effective and more punishable. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.
Hitboxes
Timing
Charges between | 3-4 |
---|---|
Hit 1 | 8 |
Hit 2 | 12 |
Hit 3 | 17 |
Animation length | 49 |
Lag time |
Charge interval |
Hitbox |
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