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[[File:LimitFullyCharged.jpg|thumb|right|Cloud's appearance while the Limit Gauge is full.]] | [[File:LimitFullyCharged.jpg|thumb|right|Cloud's appearance while the Limit Gauge is full.]] | ||
'''Limit''' is [[Cloud]]’s [[fighter ability]] | '''Limit''' is [[Cloud]]’s [[fighter ability]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. A full gauge temporarily changes Cloud's stats and some of his moveset while active. | ||
==Overview== | ==Overview== | ||
Cloud will undergo a "'''Limit Break'''" status once the limit gauge is full, emitting a blue, flame-like aura from his body, accompanied by the sound effect from ''Final Fantasy VII''. If the gauge is fully charged via his down special, Cloud will also announce 「{{ja|限界を超える|Genkai o koeru; lit. "Exceed the limit"}}」 (localized in Cloud's reveal trailer as "Limits are meant to be broken"). While in Limit Break status, most of his [[:Category:Character attributes|attributes]] change, with various increases to all his mobility stats. It also allows him a one-time use of a more powerful version of his special moves, fully expending the Limit Gauge once performed. Though Limit Break lasts until Cloud expends the gauge or gets KO'd in ''Smash 4'', it also automatically depletes if gone unused after 15 seconds in ''Ultimate'', much like the [[FS Meter]] does, forcing Cloud to behave more aggressively and charge wisely, as he can otherwise lose a valuable KO option or be forced to use his regular, much less effective [[Climhazzard]] during a [[recovery]] situation. | |||
The Limit Break status has no effect on [[Omnislash]], and vice versa. | The Limit Break status has no effect on [[Omnislash]], and vice versa. |
Revision as of 15:24, November 4, 2022
Limit is Cloud’s fighter ability in Super Smash Bros. 4 and Super Smash Bros. Ultimate. A full gauge temporarily changes Cloud's stats and some of his moveset while active.
Overview
Cloud will undergo a "Limit Break" status once the limit gauge is full, emitting a blue, flame-like aura from his body, accompanied by the sound effect from Final Fantasy VII. If the gauge is fully charged via his down special, Cloud will also announce 「限界を超える」 (localized in Cloud's reveal trailer as "Limits are meant to be broken"). While in Limit Break status, most of his attributes change, with various increases to all his mobility stats. It also allows him a one-time use of a more powerful version of his special moves, fully expending the Limit Gauge once performed. Though Limit Break lasts until Cloud expends the gauge or gets KO'd in Smash 4, it also automatically depletes if gone unused after 15 seconds in Ultimate, much like the FS Meter does, forcing Cloud to behave more aggressively and charge wisely, as he can otherwise lose a valuable KO option or be forced to use his regular, much less effective Climhazzard during a recovery situation.
The Limit Break status has no effect on Omnislash, and vice versa.
Technical Data
Stat increases
Stat | Base value | Multiplier | Resulting value |
---|---|---|---|
Walk acceleration | 0.1575 0.15 |
1.15× | 0.181125 0.1725 |
Walk speed | 1.155 1.1 |
1.15× | 1.32825 1.265 |
Dash speed | 2.145 1.8 |
1.1× | 2.3595 1.98 |
Run acceleration | 0.11 0.1 |
1.1× | 0.121 0.11 |
Run speed | 2.167 1.97 |
1.1× | 2.3837 2.167 |
Traction | 0.106 0.055 |
1.15× | 0.1219 0.06325 |
Air acceleration | 0.07 | 1.2× | 0.084 |
Air speed | 1.155 1.1 |
1.2× | 1.386 1.32 |
Air friction | 0.009 | 1.15× | 0.01035 |
Gravity | 0.098 | 1.1× | 0.1078 |
Fall speed | 1.68 | 1.1× | 1.848 |
Origin
The term Limit Break first appeared in Final Fantasy VII and are a key feature of fights in this game and many future entries. Limit is gained over time and large amounts are gained after taking damage. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in Smash.
Limit Break status is a reference to the blue aura that surrounds Cloud before he uses his Limit Breaks in Advent Children.