Donkey Kong (SSBM)/Neutral aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
DK swings his arms around himself. One of DK's less useful aerials due to its pitifully small hitbox and pretty weak knockback, which makes it very poor in neutral and unlikely to kill until high percentages. The weak hit, however, can be used as a DI mixup in some combos, and can occasionally combo into a falling up air from a fullhop. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
Line 140: | Line 143: | ||
{{MvSubNavDonkeyKong|g=SSBM}} | {{MvSubNavDonkeyKong|g=SSBM}} | ||
[[Category:Donkey Kong (SSBM)]] | [[Category:Donkey Kong (SSBM)]] | ||
[[Category:Neutral aerials (SSBM)]] |
Latest revision as of 05:10, September 21, 2022
Overview[edit]
DK swings his arms around himself. One of DK's less useful aerials due to its pitifully small hitbox and pretty weak knockback, which makes it very poor in neutral and unlikely to kill until high percentages. The weak hit, however, can be used as a DI mixup in some combos, and can occasionally combo into a falling up air from a fullhop.
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-6 |
---|---|
Clean hit | 10-13 |
Late hit | 14-26 |
Ending autocancel | 39- |
Interruptible | 39 |
Animation length | 43 |
Landing lag[edit]
Animation length | 20 |
---|---|
L-cancelled animation length | 10 |
Normal | ||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|