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Pichu (SSBU)/Forward tilt: Difference between revisions

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==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{nerf|Forward tilt has less knockback scaling (150 → 130). }}
**{{buff|This also allows it to trip opponents at a wider percent range.}}
*{{nerf|It causes more recoil damage (0.7% → 1%).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 12: Line 17:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=5
|bk=5
|ks=130
|ks=130
Line 26: Line 32:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Mid hit|24}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 32: Line 38:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=5
|bk=5
|ks=130
|ks=130
Line 51: Line 58:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=5
|bk=5
|ks=130
|ks=130
Line 65: Line 73:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 71: Line 79:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=5
|bk=5
|ks=130
|ks=130
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}}
}}
|}
|}
==Timing==
==Timing==
Pichu receives 1.0% recoil damage on frame 5.
{|class="wikitable"
{|class="wikitable"
!Early hit
!Early hit

Latest revision as of 01:26, March 17, 2022

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Hitbox visualization showing Pichu's forward tilt.

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 3.1.0

  • Nerf Forward tilt has less knockback scaling (150 → 130).
    • Buff This also allows it to trip opponents at a wider percent range.
  • Nerf It causes more recoil damage (0.7% → 1%).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.0% 0 Sakurai angle Forward 5 130 0 HitboxTableIcon(False).png 3.5 footl 0.0 0.0 to -4.5 0.0 1.0× 1.0× 100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Mid hit
0 0 0 8.0% 0 Sakurai angle Forward 5 130 0 HitboxTableIcon(False).png 3.5 footl 0.0 0.0 to -4.5 0.0 1.0× 1.0× 100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 Sakurai angle Forward 5 130 0 HitboxTableIcon(False).png 3.0 footr 0.0 0.0 to -3.7 0.0 1.0× 1.0× 100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
1 0 0 8.0% 0 Sakurai angle Forward 5 130 0 HitboxTableIcon(False).png 3.0 footr 0.0 0.0 to -3.7 0.0 1.0× 1.0× 100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Pichu receives 1.0% recoil damage on frame 5.

Early hit 5-8
Mid hit 9
Late hit 10-12
Interruptible 25
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible