Banjo & Kazooie (SSBU)/Back aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (unnecessarily long link just for a few hyphens) |
m (Added update history.) |
||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
Kazooie's three-hit '''Air Rat-a-Tat Rap'''. It is similar to her [[../Neutral attack/Infinite|grounded rapid jab]]. The first hit comes out on frame 8. It has a good overall [[range]] and startup, making it a reliable aerial for [[edgeguarding]] and useful as an [[out of shield]] option. The first two hits use the autolink angle, and the final hit sends at a slightly horizontal angle. While the move has extremely high landing lag (18 frames), making most combos from the first two hits read-dependent on landing, [[../Forward tilt|forward tilt]] is generally a reliable followup on most opponents when landing from the first or second hit due to its range and speed. Can [[auto-cancel]] from a [[short hop]]. | Kazooie's three-hit '''Air Rat-a-Tat Rap'''. It is similar to her [[../Neutral attack/Infinite|grounded rapid jab]]. The first hit comes out on frame 8. It has a good overall [[range]] and startup, making it a reliable aerial for [[edgeguarding]] and useful as an [[out of shield]] option. The first two hits use the autolink angle, and the final hit sends at a slightly horizontal angle. While the move has extremely high landing lag (18 frames), making most combos from the first two hits read-dependent on landing, [[../Forward tilt|forward tilt]] is generally a reliable followup on most opponents when landing from the first or second hit due to its range and speed. Can [[auto-cancel]] from a [[short hop]]. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|12.0.0}} | |||
*{{change|The third hit launches at a lower angle (46° → 41°), but has less knockback scaling to compensate (144 → 136).}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 00:07, January 5, 2022
Overview
Kazooie's three-hit Air Rat-a-Tat Rap. It is similar to her grounded rapid jab. The first hit comes out on frame 8. It has a good overall range and startup, making it a reliable aerial for edgeguarding and useful as an out of shield option. The first two hits use the autolink angle, and the final hit sends at a slightly horizontal angle. While the move has extremely high landing lag (18 frames), making most combos from the first two hits read-dependent on landing, forward tilt is generally a reliable followup on most opponents when landing from the first or second hit due to its range and speed. Can auto-cancel from a short hop.
Update History
- The third hit launches at a lower angle (46° → 41°), but has less knockback scaling to compensate (144 → 136).
Hitboxes
Timing
Attack
Initial autocancel | 1-7 |
---|---|
Hits 1-2 | 8-9, 12-13 |
Hit 3 | 16-17 |
Ending autocancel | 37- |
Interruptible | 44 |
Animation length | 55 |
Landing lag
Interruptible | 19 |
---|---|
Animation length | 44 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|