Bowser (SSBM)/Down smash: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Bowser's down smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTabl...) |
(→Timing: Added intangibility frames.) |
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(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:BowserDSmashSSBM.gif|thumb|300px|Hitbox visualization showing Bowser's down smash.]] | [[File:BowserDSmashSSBM.gif|thumb|300px|Hitbox visualization showing Bowser's down smash.]] | ||
==Overview== | ==Overview== | ||
Bowser spins around in his shell while doing great damage with multiple hits from his spikes. Subpar range, can be [[DI|DI'd]] out of, and has noticeable [[ending lag]], but still powerful nonetheless. [[Combo|Combos]] into itself on fast-falling characters. Sixth most powerful [[down smash]] in the game. The limbs grants [[intangibility]] during the move. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
Line 91: | Line 91: | ||
!Charges between | !Charges between | ||
|8-9 | |8-9 | ||
|- | |||
!Limbs intangible | |||
|14-48 | |||
|- | |- | ||
!Hits 1-6 | !Hits 1-6 | ||
Line 106: | Line 109: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=2}} | |'''Hitboxes''' {{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=2}} | ||
|- | |||
|'''Limbs''' {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Intangible|c=35}}{{FrameStrip|t=Vulnerable|c=21}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} | ||
{{MvSubNavBowser|g=SSBM}} | {{MvSubNavBowser|g=SSBM}} | ||
[[Category:Bowser (SSBM)]] | [[Category:Bowser (SSBM)]] | ||
[[Category:Down smashes (SSBM)]] | [[Category:Down smashes (SSBM)]] |
Latest revision as of 14:58, November 16, 2021
Overview[edit]
Bowser spins around in his shell while doing great damage with multiple hits from his spikes. Subpar range, can be DI'd out of, and has noticeable ending lag, but still powerful nonetheless. Combos into itself on fast-falling characters. Sixth most powerful down smash in the game. The limbs grants intangibility during the move.
Hitboxes[edit]
Timing[edit]
Charges between | 8-9 |
---|---|
Limbs intangible | 14-48 |
Hits 1-6 | 14-15, 17-18, 20-21, 23-24, 26-27, 29-30 |
Hit 7 | 32 |
Interruptible | 68 |
Animation length | 69 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Limbs |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|