Meta Knight (SSB4)/Up aerial: Difference between revisions
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{{ | {{ArticleIcons|ssb4=y}} | ||
[[File:MetaKnightUpAir.gif|thumb|270px|Hitbox visualization showing Meta Knight's up aerial.]] | |||
Meta Knight slashes above himself in an arc. | ==Overview== | ||
Meta Knight slashes above himself in an arc. With quick start-up, low ending lag, weak knockback, and deceptive reach, this move is an essential element of his meta game, as it is a centerpiece of his powerful combo ability. It combos reliably off of his dash attack, up tilt, down throw, and forward throw until mid-percents. From low- to mid-percents, it chains into itself and any other aerial, [[Mach Tornado]], and [[Shuttle Loop]]. Meta Knight's most well-known combo involves chaining his up aerial into itself repeatedly, and finishing off with a high-altitude Shuttle Loop, KOing at roughly 60%. At higher percents, it can still lead into Shuttle Loop for a KO. | |||
The move's speed gives it good utility against opponents [[shield]]ing on platforms. Two up aerials followed by Mach Tornado will often result in a shield-poke. | |||
==Update history== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' | |||
*{{change|Hitboxes all moved 2 units upwards. This gives the move more range above Meta Knight but less range below him.}} | |||
**{{change|Center hitbox y-position and y-stretch (17.0 → 19.0)}} | |||
**{{change|Outer hitboxes y-position (17.0 → 19.0)}} | |||
**{{change|Outer hitboxes y-stretch (14.0 → 16.0)}} | |||
{{GameIcon|ssb4}} [[1.1.5]] | |||
*{{change|Damage (5% → 4%). This hinders up aerial's KO potential but improves its combo potential at higher percents}} | |||
*{{nerf|Center and front hitbox angle (78° → 69°)}} | |||
*{{nerf|Back hitbox angle (60° → 52°)}} | |||
*{{nerf|SDI multiplier (1.0x → 1.5x)}} | |||
==Hitboxes== | ==Hitboxes== | ||
{|class="wikitable | {{SSB4HitboxTableHeader|stretch=y}} | ||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage=4% | |||
|angle=69 | |||
|bk=30 | |||
|ks=128 | |||
|fkv=0 | |||
|r=3.5 | |||
|bn=0 | |||
|ypos=19.0 | |||
|zpos=3.5 | |||
|sdi=1.5 | |||
|type=Sword | |||
|effect=Slash | |||
|slvl=M | |||
|sfx=Slash | |||
|clang=y | |||
|direct=y | |||
|rebound=0 | |||
|ystretch=19.0 | |||
|zstretch=-5.5 | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage=4% | |||
|angle=69 | |||
|bk=30 | |||
|ks=128 | |||
|fkv=0 | |||
|r=3.0 | |||
|bn=0 | |||
|ypos=19.0 | |||
|zpos=4.5 | |||
|sdi=1.5 | |||
|type=Sword | |||
|effect=Slash | |||
|slvl=M | |||
|sfx=Slash | |||
|clang=y | |||
|direct=y | |||
|rebound=0 | |||
|ystretch=16.0 | |||
|zstretch=9.5 | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=2 | |||
|damage=4% | |||
|angle=52 | |||
|bk=30 | |||
|ks=128 | |||
|fkv=0 | |||
|r=3.0 | |||
|bn=0 | |||
|ypos=19.0 | |||
|zpos=-6.5 | |||
|sdi=1.5 | |||
|type=Sword | |||
|effect=Slash | |||
|slvl=M | |||
|sfx=Slash | |||
|clang=y | |||
|direct=y | |||
|rebound=0 | |||
|ystretch=16.0 | |||
|zstretch=-11.5 | |||
}} | |||
|} | |||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
|- | |||
!Initial autocancel | |||
|1-5 | |||
|- | |||
!Hitboxes | |||
|6 | |||
|- | |||
!Ending autocancel | |||
|24- | |||
|- | |||
!Interruptible | |||
|27 | |||
|- | |||
!Animation length | |||
|36 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=13}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
|- | |- | ||
! | !Animation length | ||
|18 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=18}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavMetaKnight|g=SSB4}} | |||
[[Category:Meta Knight (SSB4)]] | |||
[[Category:Up aerials (SSB4)]] |
Latest revision as of 10:41, October 26, 2021
Overview[edit]
Meta Knight slashes above himself in an arc. With quick start-up, low ending lag, weak knockback, and deceptive reach, this move is an essential element of his meta game, as it is a centerpiece of his powerful combo ability. It combos reliably off of his dash attack, up tilt, down throw, and forward throw until mid-percents. From low- to mid-percents, it chains into itself and any other aerial, Mach Tornado, and Shuttle Loop. Meta Knight's most well-known combo involves chaining his up aerial into itself repeatedly, and finishing off with a high-altitude Shuttle Loop, KOing at roughly 60%. At higher percents, it can still lead into Shuttle Loop for a KO.
The move's speed gives it good utility against opponents shielding on platforms. Two up aerials followed by Mach Tornado will often result in a shield-poke.
Update history[edit]
1.0.4/ 1.0.1
- Hitboxes all moved 2 units upwards. This gives the move more range above Meta Knight but less range below him.
- Center hitbox y-position and y-stretch (17.0 → 19.0)
- Outer hitboxes y-position (17.0 → 19.0)
- Outer hitboxes y-stretch (14.0 → 16.0)
- Damage (5% → 4%). This hinders up aerial's KO potential but improves its combo potential at higher percents
- Center and front hitbox angle (78° → 69°)
- Back hitbox angle (60° → 52°)
- SDI multiplier (1.0x → 1.5x)
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Hitboxes | 6 |
Ending autocancel | 24- |
Interruptible | 27 |
Animation length | 36 |
Landing lag[edit]
Animation length | 18 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|