Mii Brawler (SSBU)/Up tilt: Difference between revisions
FireThePyro (talk | contribs) |
FireThePyro (talk | contribs) (Up tilt already had competitive expertise, so i removed the marker.) |
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[[File:MiiBrawlerUTiltSSBU.gif|thumb|450px|Hitbox visualization showing MiiBrawler's up tilt.]] | [[File:MiiBrawlerUTiltSSBU.gif|thumb|450px|Hitbox visualization showing MiiBrawler's up tilt.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler puts his entire body into a lengthy uppercut, sweeping the area directly in front of and above him. Up Tilt acts as a general combo tool for Brawler at mid-percents and a niche kill confirm move at higher percents. Around 20% to 50% on most characters, the move can be comboed into and out of using a wealth of moves including his Neutral and Up Aerials, leading to very damaging strings that give the opponent little time - if any - to escape. At higher percents, Up Tilt can be used to lead into Helicopter Kick or Thrust Uppercut, moves that kill reliably near the ledge and near the upper blast zone respectively, leading to potentially early KOs. | Mii Brawler puts his entire body into a lengthy uppercut, sweeping the area directly in front of and above him. Up Tilt acts as a general combo tool for Brawler at mid-percents and a niche kill confirm move at higher percents. Around 20% to 50% on most characters, the move can be comboed into and out of using a wealth of moves including his Neutral and Up Aerials, leading to very damaging strings that give the opponent little time - if any - to escape. At higher percents, Up Tilt can be used to lead into Helicopter Kick or Thrust Uppercut, moves that kill reliably near the ledge and near the upper blast zone respectively, leading to potentially early KOs. |
Revision as of 02:00, July 16, 2021
Overview
Mii Brawler puts his entire body into a lengthy uppercut, sweeping the area directly in front of and above him. Up Tilt acts as a general combo tool for Brawler at mid-percents and a niche kill confirm move at higher percents. Around 20% to 50% on most characters, the move can be comboed into and out of using a wealth of moves including his Neutral and Up Aerials, leading to very damaging strings that give the opponent little time - if any - to escape. At higher percents, Up Tilt can be used to lead into Helicopter Kick or Thrust Uppercut, moves that kill reliably near the ledge and near the upper blast zone respectively, leading to potentially early KOs.
In addition, Up Tilt hits remarkably low, letting it connect with some fighters' ledge hanging animations.
Hitboxes
Timing
Hitboxes | 5-12 |
---|---|
Interruptible | 30 |
Animation length | 55 |
Lag time |
Hitbox |
Interruptible |
|