Richter (SSBU)/Neutral attack/Infinite: Difference between revisions
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(→Hitboxes: 9.0.0) |
(→Hitboxes: 9.0.0) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0 | |damage=10.0% | ||
|angle= | |angle=93 | ||
|bk= | |bk=88 | ||
|ks= | |ks=57 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=5.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=25.5 | ||
|zpos= | |zpos=3.5 | ||
|ff=0. | |ff=0.8 | ||
|type=Whip | |type=Whip | ||
|effect= | |effect=Chain | ||
|sfx=Vampire Killer | |||
|slvl=M | |||
|rebound=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=10.0% | |||
|angle=93 | |||
|bk=88 | |||
|ks=57 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=25.5 | |||
|zpos=-4.0 | |||
|ff=0.8 | |||
|type=Whip | |||
|effect=Chain | |||
|sfx=Vampire Killer | |sfx=Vampire Killer | ||
|slvl= | |slvl=M | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=2 | ||
|damage= | |damage=10.0% | ||
|angle= | |angle=93 | ||
|bk= | |bk=88 | ||
|ks= | |ks=57 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=25.5 | ||
|zpos= | |zpos=10.5 | ||
|ff=0.8 | |||
|type=Whip | |type=Whip | ||
| | |effect=Chain | ||
|sfx=Vampire Killer | |||
|slvl=M | |||
|rebound=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=4 | |||
|damage=2.0% | |||
|angle=93 | |||
|bk=88 | |||
|ks=82 | |||
|fkv=0 | |||
|r=4.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=17.5 | |||
|zpos=3.5 | |||
|ff=0.8 | |||
|type=Hand | |||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Punch | ||
|slvl= | |slvl=S | ||
|rebound=f | |rebound=f | ||
}} | }} |
Revision as of 13:00, October 14, 2020
Overview
Hitboxes
Timing
Interruptibility and animation length are only for the finisher.
Rapid Jab | 9, 12, 15, 18... |
---|---|
Finisher | 3-4 |
Interruptible | 45 |
Animation length | 57 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|