Dark Samus (SSBU)/Grab: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{bugfix|Dark Samus no longer launches herself off screen when grab and Bomb occur at the same time.}} | |||
**{{nerf|However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.}} | |||
==Timing== | ==Timing== | ||
The arm cannon grabbox is only active for the first 3 frames. | The arm cannon grabbox is only active for the first 3 frames. |
Revision as of 15:30, July 10, 2020
Overview
Update History
- Dark Samus no longer launches herself off screen when grab and Bomb occur at the same time.
- However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.
Timing
The arm cannon grabbox is only active for the first 3 frames.
Standing grab
Grab | 15-17, 18-22 |
---|---|
Interruptible | 60 |
Animation length | 70 |
Dash grab
Grab | 17-19, 20-24 |
---|---|
Interruptible | 68 |
Animation length | 75 |
Pivot grab
Grab | 18-20, 21-25 |
---|---|
Interruptible | 63 |
Animation length | 81 |
Lag time |
Grab |
Interruptible |
|