Zelda (SSBM)/Down smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Zelda's down smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableH...) |
(→Timing: Intang is on a single leg.) |
||
(One intermediate revision by the same user not shown) | |||
Line 22: | Line 22: | ||
}} | }} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id= | |id=1 | ||
|damage={{ChargedSmashDmgSSBM|11}} | |damage={{ChargedSmashDmgSSBM|11}} | ||
|sd= | |sd=0 | ||
|angle=30 | |angle=30 | ||
|bk=20 | |bk=20 | ||
Line 52: | Line 52: | ||
}} | }} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id= | |id=1 | ||
|damage={{ChargedSmashDmgSSBM|11}} | |damage={{ChargedSmashDmgSSBM|11}} | ||
|sd= | |sd=0 | ||
|angle=30 | |angle=30 | ||
|bk=20 | |bk=20 | ||
Line 66: | Line 66: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 74: | Line 75: | ||
|4-7 | |4-7 | ||
|- | |- | ||
! | !Leg intangibile | ||
|4-16 | |4-16 | ||
|- | |- | ||
Line 90: | Line 91: | ||
|'''Hitboxes''' {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=8}} | |'''Hitboxes''' {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=8}} | ||
|- | |- | ||
|''' | |'''Leg''' {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=13}}{{FrameStrip|t=Vulnerable|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 20:23, May 12, 2020
Overview[edit]
Hitboxes[edit]
Timing[edit]
Charges between | 2-3 |
---|---|
Hit 1 | 4-7 |
Leg intangibile | 4-16 |
Hit 2 | 13-16 |
Interruptible | 32 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
Leg |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |