Young Link (SSBU)/Down special
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Searchbox visualization of Young Link's down special, Bomb.
Overview[edit]
Update History[edit]
Fixed the Invisible Bomb glitch.
Hitboxes[edit]
Thrown[edit]
| ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Searchbox | |||||||||||||||||||||||
| 0 | 2.0 | top | 0.0 | 0.0 | 0.0 | ||||||||||||||||||
Explosion[edit]
Per the item throw damage formula, the damage of each hit from a thrown bomb is equal to 2 + throw speed * 0.2.
Timing[edit]
Bomb pull[edit]
A bomb cannot be pulled if Young Link is already holding an item.
| Bomb generated | 17 |
|---|---|
| Interruptible | 40 |
| Animation length | 51 |
Explosion[edit]
| Looping hits | 1, 3, 5 |
|---|---|
| Final hit | 7 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Parameters[edit]
Up to two bombs per player can be active at a time.
| Hurtbox size | 4 |
|---|---|
| HP | 6 |
| Maximum time before exploding | 220 frames |
| Flashing time before automatic explosion | 154 frames |
| Throw speed multiplier | 0.72 |
| Size multiplier | 0.6 |
| Base damage modifier for item throw damage | 0 |
| Multiplier to item throw speed for additional damage | 0.2 |
| Gravity | 0.049 |
| Falling speed | 2.3 |
| Friction | 0 (aerial) 0.03 (grounded) |
| Speed multiplier when bouncing off | 0.4 (floor/wall/ceiling) 0.2 (target) |
| Added vertical speed when bouncing off wall | 1.25 |
| Minimum speed to bounce off terrain | 0.1 |
| Minimum vertical speed to explode on impact with ground | 1.7 |
| Collision detection box half-lengths | 2 (horizontal) 2 (vertical) |
| Pickup detection box lengths | 4 (horizontal) 4 (vertical) |
| Effect when shielded | Bounces off |
|