Young Link (SSBU)/Neutral attack/Infinite
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Overview[edit]
Update History[edit]
Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
| Loop points | 3-4, 20-21 |
|---|---|
| Rapid jab | 6, 8, 10, 12, 14, 16, 18, 20 |
| Finisher | 4-5 |
| Interruptible | 46 |
| Animation length | 45 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|