Talk:Sonic (SSBU)

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Changelog[edit]

UK top Sonic main Peli got the chance to play Smash Ultimate for two days using primarily Sonic, and reported a myriad of nerfs, which should be implemented into the article [1] Toast Wii U Logo Transparent.pngltimatumTransparent Swadloon.png 09:46, 30 July 2018 (EDT)

Sonic's meteor smash[edit]

What I mean to say is Sonic's meteor smash in Smash 4 is frame 19 while its earliest hit (which hits upward) is at frame 17. Sonic's meteor in Ultimate looks like it could be it's earliest hitting frame, what ever it may be. Smash Master 14:38, 11 September 2018 (EDT)

Knockback[edit]

@Trainer Alex (or anybody, Idc who), have you tried testing it yourself? Knockback isn't effected by the 1.2x damage multiplier in training mode just test it for yourself, and Sonic's up smash too... Smash Master 13:36, 29 December 2018 (EST)

So no one wants to explain how knockback may be different from Smash 4? Cuz I'm still confused... Smash Master 14:56, 29 December 2018 (EST)
But the higher final damage does. Also there are other systematic errors that can occur (for instance we still don't know the gravity stat changes, and this is an important factor too).. In the case of Nair it's very easy to demonstrate the knockback being unaltered as the tumble percent is the same. Alex the Jigglypuff trainer 14:59, 29 December 2018 (EST)
Oh, ok. Smash Master 15:08, 29 December 2018 (EST)

Dash Attack[edit]

Is his Dash atttack a reference to his move in Sonic the Fighters where he runs and gives a kick? The Dash Kick or something?

Aesthetic changes[edit]

Has a new back roll dodge animation 8.40.199.25 16:25, May 13, 2020 (EDT)

I’ll have to check this myself, but if you’ve already confirmed it, there’s no reason why you couldn’t have added this yourself - the page is not protected. Black Vulpine of the Furry Nation. Furries make the internets go! :3 17:07, May 13, 2020 (EDT)