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This is kind of on the fringe of being important enough for an article, in my opinion. I don't want to cause a misconception like the term "windbox" has, where some people think that "windboxes" are different objects than normal hitboxes. The definition is also a bit sketchy; what's stopping this from developing into an article about all grounded-only hitboxes? I don't really know about this one. Toomai Glittershine ??? Da Bomb 09:46, 22 April 2011 (EDT)

True it's not a different object from normal hitboxes, but it's a type of hitbox such as the aforementioned "windboxes" and disjointed hitboxes, which each have their own articles. Why shouldn't we have articles on each type of hitbox that exists in Smash Bros.? For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only. Omega Tyrant TyranitarMS.png 10:04, 22 April 2011 (EDT)
I'll also point out that other articles mention "quake hitboxes", and it is a term I seen used before. Omega Tyrant TyranitarMS.png 10:09, 22 April 2011 (EDT)
I think this article should stay, we have articles on vacuum hitboxes, push effect hitboxes, meteor smash hitboxes and spike hitboxes which are all different enough from other normal hitboxes since they have a different trajectory. These "Quake" hitboxes are in the ground which is very different from any other hitbox which is usually in a body part, weapon or projectile, they also have a different trajectory only sending opponents upwards except the hitboxes created from Bowsers down aerial and other effects from Togepi.--Shaun's Wiji Dodo talk Untitled-1 copy.gif 10:10, 22 April 2011 (EDT)

"For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only."

I'm not sure what to make of this. Quake hitboxes remain spherical (cuboidial for SSB64); they do not affect the stage in any way and certainly "exist" off its surfaces. There is nothing that seperates them from other grounded-only hitboxes except for possibly the fact that there's no aerial-only hitbox paired with it (and so its grounded-only property becomes more obvious). I'm somewhat convinced that this does deserve an article (though Vacuum and Push really need to be merged one of these days), but the definition shouldn't imply that they actually affect the terrain. Toomai Glittershine ??? The Awesome 17:20, 22 April 2011 (EDT)

Of course I don't have hitbox data readily available, so I'm forced to make conclusions from what I see ingame :p If possible, could you show me a picture of the hitboxes of Hand Slap? And how would you write the definition? Omega Tyrant TyranitarMS.png 10:22, 23 April 2011 (EDT)
Definition-wise, I can't think of a better definition than "a hitbox that only hits grounded opponents and has no accompanying aerial-only hitbox".
As for Hand Slap's hitboxes, I haven't figured out how to draw them because they use hidden assembly code to position them (instead of coding the position as part of the hitboxes). That said, I did find this gif of the move's hitboxes in SSB64, which shows how much the hitboxes poke out of and into the ground - based on what I do know about Hand Slap in SSBB, its hitboxes would be at least twice as big (each larger than DK's max shield). Toomai Glittershine ??? The Ghostbuster 11:48, 23 April 2011 (EDT)

Marth's Up Smash[edit]

It seems like Marth's up smash needs to be added onto this page. Can I get a second on this? ZombieZlayer (talk) 19:47, 13 January 2018 (EST)

You Are Valuable. If you have the information, and you believe it's warranted, you are welcome to add it to the page. No consensus is required here for the time being. Black Vulpine of the Furry Nation. Furries make the internets go! :3 19:53, 13 January 2018 (EST)
Thanks. I now realize I have no idea how I got to the quake page in the first place, and am very confused. Thank you anyways though :) ZombieZlayer (talk) 20:01, 13 January 2018 (EST)

What defines a Quake Hitbox[edit]

What exactly makes a quake hitboxes what it is? Because with the current definition, I can only tell you of two quake hitboxes. Donkey Kong's Grounded Hand Slap and Byleth's Aymr (after it hits the ground). Those have hitboxes placed on the origin and placed along the ground with parameters. Every other fighter hitbox mentioned places the hitboxes relative to the fighter, not relative to the ground. I do not personally count them as quake hitboxes as they just don't fit the description I understand from this page. Hitbox Enthusiast Zeck (talk) 03:59, June 1, 2020 (EDT)


A quake hitbox is not precise or known enough to warrant its own page. The majority of hitboxes listed don't even fit the description as they're not dependent on the ground. Only 2 hitboxes fit this description and that's not enough to warrant an entire page. A discussion on Discord lead to that conclusion. It's just pointless to have a page with unofficial misinformation. Hitbox Enthusiast Zeck (talk) 23:12, June 21, 2020 (EDT)

I support deleting this article, per its inconsistent information as described above by Zeckemyro. Acgamer28Acgamer28SignatureHead.png 00:34, June 22, 2020 (EDT)
Support. Not much to add outside of what's already been said. Pokebub (talk) 03:50, June 22, 2020 (EDT)
Kill it reasons already stated. Serpent SKSig.png King 16:12, June 26, 2020 (EDT)
Support. Surprised it's still here after all that's been said. Silva (talk) 11:09, June 29, 2020 (EDT)