- Hmm I don't know. Landing lag to me feels like it has a different connotation than regular lag, mostly because unlike most regular lag it can be skipped and has tons of bugs involving it. Toomai Glittershine The Brass 12:32, 3 June 2013 (EDT)
- Ending lag has cases where it can be skipped (such as Shine's jump cancelling, landing early with aerials), and I don't really see how some extra attributes to it sets it apart enough to where it merits its own article. Omega Tyrant 13:19, 3 June 2013 (EDT)
- I also oppose merging. Normal lag always occurs, landing lag can be circumvented by autocancelling and edgecancelling and is not bound to the attack as much. Kadano (talk) 17:22, 3 June 2013 (EDT)
@Toomai: The tables can fit fine in the article, other articles have worked with tables in multiple sections.
@Kadono: That's irrelevant. Landing lag is just as "bound" to aerials as ending lag is, and as pointed out before, ending lag can be circumvented through various ways as well (nor does any of that justify separating landing lag like it's something completely different). Omega Tyrant 21:15, 4 June 2013 (EDT)
- My name is Kadano. I added descriptions of all landing animations in Melee. I can see your point, but considering all the subtypes of landing lag, I think the merged page would get too cluttered. Kadano (talk) 07:43, 5 June 2013 (EDT)
- I support for the reasons given on here and the description. Start-up lag and ending lag, currently what is encompassed on the Lag page, would go well with landing lag. DoctorPain99 21:04, 19 July 2013 (EDT)