Information for "Stance mirroring"

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Display titleStance mirroring
Default sort keyStance mirroring
Page length (in bytes)7,895
Page ID132935
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)
Page imageSSB4 - Mirror Pose 01.jpg

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Edit history

Page creatorToomai (talk | contribs)
Date of page creation18:13, August 23, 2021
Latest editorThe Other Jared (talk | contribs)
Date of latest edit14:42, January 12, 2024
Total number of edits42
Recent number of edits (within past 90 days)2
Recent number of distinct authors2

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Description

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Stance mirroring is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible...
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