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| Display title | Stance mirroring |
| Default sort key | Stance mirroring |
| Page length (in bytes) | 8,000 |
| Page ID | 132935 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 1 |
| Counted as a content page | Yes |
| Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
| Page image |  |
| Edit | No extra protection (infinite) |
| Move | No extra protection (infinite) |
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| Page creator | Toomai (talk | contribs) |
| Date of page creation | 17:13, August 23, 2021 |
| Latest editor | The Other Jared (talk | contribs) |
| Date of latest edit | 20:00, December 22, 2025 |
| Total number of edits | 54 |
| Recent number of edits (within past 90 days) | 2 |
| Recent number of distinct authors | 2 |
| Transcluded templates (9) | Templates used on this page:
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Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | Stance mirroring is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible... |
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