Mario (SSB4)/Neutral aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Yes, the clean hit has a head SFX.)
 
Line 20: Line 20:
|i17=t
|i17=t
|slvl=M
|slvl=M
|sfx=Head
|sfx=Punch
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 38: Line 38:
|i17=t
|i17=t
|slvl=M
|slvl=M
|sfx=Head
|sfx=Punch
}}
}}
|}
|}
===Late===
===Late===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}

Revision as of 16:19, July 20, 2015

Mario's neutral aerial is a sex kick with quick startup and a long-lasting hitbox.

Hitboxes

Early

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8.0% 0 Sakurai angle 20 100 0 4 9 0.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 8.0% 0 Sakurai angle 20 100 0 4 5 0.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Late

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5.0% 0 Sakurai angle 13 90 0 3 8 0.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 5.0% 0 Sakurai angle 13 90 0 3 5 0.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Endlag
You can discuss this issue on the talk page or edit this page to improve it.

All data is in frames.

Phase Time
Startup 3
Addition of late hitboxes 6
Removal of hitboxes 30


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.