Mario (SSB4)/Neutral attack/Hit 2: Difference between revisions

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(New Page: The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of gameplay, it is quite similar to Mario (SSB4)/Neutral attack/Hit 1|the first...)
 
(→‎Hitbox Properties: The template)
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==Hitbox Properties==
==Hitbox Properties==
{| class="wikitable sortable"
{{SSB4HitboxTableHeader}}
|-
{{SSB4HitboxTableRow
! Hitbox ID !! Location !! Damage !! Angle !! [[Knockback]] Growth !! Weight-based Knockback !! Base Knockback !! Radius !! Z offset !! Y offset !! X offset !! [[Effect]] !! Odds of Causing [[Tripping]] !! Hitlag Multiplier !! [[Smash directional influence|SDI]] Multiplier !! [[Shield damage|Shield Damage]]
|id=0
|-
|damage=1.5%
| 0 || Unknown || 1.5% || [[Sakurai angle]] || 100 || 18 || 0 || 3 || 1.4 || 0 || 0 || [[Normal]] || 0% || 1 || 1 || 0
|angle=361
|-
|bk=0
| 1 || Unknown || 1.5% || Sakurai angle || 100 || 15 || 0 || 1.5 || 0 || 0 || 0 || Normal || 0% || 1 || 1 || 0
|ks=100
|-
|fkv=0
| 2 || Hand || 1.5% || 80° || 100 || 25 || 0 || 4 || 4.2 || 0 || 0 || Normal || 0% || 1 || 1 || 0
|r=3.0
|bn=21
|xpos=1.4
|trip=0
|type=Hand
|effect=Normal
|i17=t
|slvl=S
|sfx=Punch
}}
{{SSB4HitboxTableRow
|id=1
|damage=1.5%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=1.5
|bn=13
|trip=0
|type=Hand
|effect=Normal
|i17=t
|slvl=S
|sfx=Punch
}}
{{SSB4HitboxTableRow
|id=2
|damage=1.5%
|angle=80
|bk=0
|ks=80
|fkv=0
|r=4
|bn=22
|xpos = 4.2
|trip=0
|type=Hand
|effect=Normal
|i17=t
|slvl=S
|sfx=Punch
}}
|}
|}



Revision as of 14:37, April 10, 2015

The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of gameplay, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.

Frame Data

All measurements are in frames.

Hitbox IDs Startup Hitbox lasts for Endlag
0-2 2 2 6

Hitbox Properties

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.5% 0 Sakurai angle 0 100 0 3.0 21 1.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1.5% 0 Sakurai angle 0 100 0 1.5 13 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 1.5% 0 AngleIcon80.png 0 80 0 4 22 4.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

References

Master Core Alpha