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Pivot grab: Difference between revisions

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m (Undid partially edit by MarioGalaxy: Not all of that info needed deletion. And, yes, the making of that section was to help understand how to rate other pivot grab. Need assistance for making graph.)
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A '''pivot grab''' ({{ja|ふりむきつかみ}} ''Furimuki tsukami'', '''Turned-around grab''') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.
A '''pivot grab''' ({{ja|ふりむきつかみ}} ''Furimuki tsukami'', '''Turned-around grab''') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.


Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs.
Pivot grabs generally have less ending lag than a character's dash or standing grab. For some characters with extended grabs, this lag is substantially shorter; {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}} have pivot grabs that are so much faster to end than their normal grabs that it is their preferred method of grabbing. However, other characters with extended grabs ({{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}}) do not have this advantage, with pivot grabs not much faster than their normal ones.
Some characters can preform the pivot grab better than others. To figure out who has a longer slide when performing the Pivot Grab, a character must have, a fast running speed, and low traction.  
 
Characters with high running speed and low traction cover more ground while pivot grabbing, resulting in a minor range increase.
 
==In ''Melee''==
The term "pivot grab" is used by ''Melee'' players to refer to a different technique: using a [[jump-cancelled grab]] while [[dash dancing]].


==External links==
==External links==

Revision as of 10:40, April 7, 2014

A Pivot Grab used by King Dedede as seen on the Smash Bros. DOJO!
King Dedede using a pivot grab.
A collaboration of the hitboxes of Meta Knight's grabs in Brawl. From top to bottom: grab, dash grab, pivot grab.
Hitboxes of Meta Knight's grabs. The pivot grab is at the bottom. This demonstrates how some pivot grabs have increased range compared to grabs and dash grabs.

A pivot grab (ふりむきつかみ Furimuki tsukami, Turned-around grab) is a type of grab that any character can use. While dashing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly roll behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.

Pivot grabs generally have less ending lag than a character's dash or standing grab. For some characters with extended grabs, this lag is substantially shorter; Yoshi, Ivysaur, and Lucas have pivot grabs that are so much faster to end than their normal grabs that it is their preferred method of grabbing. However, other characters with extended grabs (Zero Suit Samus, Link, and Toon Link) do not have this advantage, with pivot grabs not much faster than their normal ones.

Characters with high running speed and low traction cover more ground while pivot grabbing, resulting in a minor range increase.

In Melee

The term "pivot grab" is used by Melee players to refer to a different technique: using a jump-cancelled grab while dash dancing.

External links