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Mario Kart glitch: Difference between revisions

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[[Image:M K glitch.jpg|right|thumb|Note that somebody is KO's on Mario Circuit's lower blast line, which is impossible if not because of this glitch.|340px]]
 
The '''Mario Kart glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that causes characters to fall through platforms. The glitch can only be performed with [[Stamina]], [[Mega]], and high gravity selected in [[Special Brawl]]. If a character has their HP at below 6 with a [[falling speed]] of at least {{SSBB|Sonic}}'s (1.45), and {{SSBB|Kirby}} uses [[Inhale]] and spites them out, they will fall through the platform Kirby is standing on.
The '''Mario Kart glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that causes characters to fall through platforms. The glitch can only be performed with [[Stamina]], [[Mega]], and high gravity selected in [[Special Brawl]]. If a character has their HP at below 6 with a [[falling speed]] of at least {{SSBB|Sonic}}'s (1.45), and {{SSBB|Kirby}} uses [[Inhale]] and spites them out, they will fall through the platform Kirby is standing on.



Revision as of 11:02, August 25, 2011

The Mario Kart glitch is a glitch in Super Smash Bros. Brawl that causes characters to fall through platforms. The glitch can only be performed with Stamina, Mega, and high gravity selected in Special Brawl. If a character has their HP at below 6 with a falling speed of at least Sonic's (1.45), and Kirby uses Inhale and spites them out, they will fall through the platform Kirby is standing on.

Stages where the glitch has been found

Explanation

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When released from Inhale, characters are released at a point slightly below Kirby's level. Normally this difference is small enough to make no difference, but in a high-gravity Mega Brawl, with Stamina mode's altered knockback physics, it's possible for this point to be far enough below the platform Kirby is standing on that the victim does not land on it, and instead falls through it (as the interior of objects is not considered solid space by the game, which would have corrected the problem).


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