Charge: Difference between revisions

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Charging is the powering up of an [[attack]] or [[item]] in order to increase its potency (damage, range, speed, etc.).
'''Charging''' is the powering up of an [[attack]] or [[item]] in order to increase its potency (damage, range, speed, etc.).


*All [[smash attack|smash attacks]] can be charged for a few moments by holding the [[A Button|Attack Button]].
*All [[smash attack|smash attacks]] can be charged for a few moments by holding the [[A button|attack button]].
*Certain [[special move]]s can also be charged by holding the [[B button|special attack button]]. With some moves, ([[Giant Punch]], [[Charge Shot]], [[Aura Sphere]], and [[Shadow Ball]]) the charge can be held by the character indefinitely until the move is used again. Some special moves are automatically charged with time until activated ([[Wario Waft]], [[Robo Burner]]), at which point they are discharged. Sonic's [[Spin Charge]] is unique in that it is charged by pressing the B Button repeatedly.
*Certain [[special move]]s can also be charged by holding the [[B button|special attack button]]. With some moves, ([[Giant Punch]], [[Charge Shot]], [[Aura Sphere]], and [[Shadow Ball]]) the charge can be held by the character indefinitely until the move is used again. Some special moves are automatically charged with time until activated ([[Wario Waft]], [[Robo Burner]]), at which point they are discharged. Sonic's [[Spin Charge]] is unique in that it is charged by pressing the special repeatedly.
*There are a few [[items]] which can be charged as well. Most battering weapons, and a few projectile items can be charged. Also, the [[hothead]] will be ''charged'' as it receives damage on the field.
*There are a few [[items]] which can be charged as well. Most battering weapons, and a few projectile items can be charged. Also, the [[Hothead]] will be ''charged'' as it receives damage on the field.
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Revision as of 11:09, November 10, 2010

Charging is the powering up of an attack or item in order to increase its potency (damage, range, speed, etc.).

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