Sora (SSBU)/Up aerial: Revision history

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August 18, 2022

October 22, 2021

  • curprev 13:3113:31, October 22, 2021Zeckemyro talk contribs 4,357 bytes +4,357 I'm stopping putting animation length on Landing Lag. Landing Lag animations have unknown Frame Speed Multipliers, which is why a lot of them are incredibly long. Feel free to edit all the others. Remember interruptibility of X means X-1 frames of lag.