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Link (SSB)/Up tilt

From SmashWiki, the Super Smash Bros. wiki

Overview

Hitbox of Link's up tilt.

Link swings his sword in an arc above himself, dealing 10% damage, low vertical knockback, and having fairly quick speed, especially compared to his other moves. It can chain into itself at low to moderate percentages, and at moderately high percentages, it can lead into many other moves, such as forward tilt, forward smash, or Boomerang. An up tilt followed by a forward smash can be used as a KO setup at higher percentages, especially on fastfallers, with a forward tilt also having enough power to get the opponent far offstage so Link can followup with some ledge play. Additionally, at very low percentages, an up smash can be used to setup an up tilt chain. The angle of the attack changes slightly when facing left or right; when facing right, it knocks opponents slightly more to the right, and vice versa. The move can usually KO at around 200% and above.

In the Japanese version of Smash 64, the move was significantly stronger, as it dealt 15% damage (an extra 5% compared to other versions), as well as sending opponents directly upwards. This made the move a much stronger KO move as well as giving it more combo potential at lower percents. This does however give the move less combo potential at higher percents although a stale up tilt could still lead to a down aerial or a Spin Attack for a KO confirm. It also had more range and the move's higher damage made it even safer on shield (being +9 on shield) to the point where it could be used as a shield break combo if used repeatedly.

Hitboxes

NTSC-J

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 15% 0 AngleIcon90.png 20 100 0 120 11 0 0 260 HitboxTableIcon(Clang).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 15% 0 AngleIcon90.png 20 100 0 90 10 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash

NTSC-U/PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 10% 0 AngleIcon79.png 20 100 0 100 11 0 0 240 HitboxTableIcon(Clang).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 10% 0 AngleIcon79.png 20 100 0 80 10 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash

Summary

  • Nerf Damage (15% → 10%).
  • Nerf Angle (90° → 79°).
    • Buff These changes improve its combo potential at higher percents.
  • Nerf Hitbox sizes (120u/90u → 100u/80u).
  • Nerf The far hitbox has been moved closer to Link (z offset: 260 → 240).

Timing

Hitbox 8-16
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox


This move in SSB64 This move in SSBM This move in SSBB This move in SSB4 This move in SSBU Link's moveset
Neutral attack (1 · 2 · 3 · inf) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Forward throw · Back throw
Floor attack (front) · Floor attack (back) · Edge attack (fast) · Edge attack (slow)
Neutral special · Up special · Down special