Falco (SSBB)/Neutral special
Overview[edit]
Falco's neutral special move is known as Blaster. Compared to Fox's Blaster, the move is slower, but causes the opponent to flinch. Because of this, Falco's lasers are extremely useful for disrupting approaches from opponents and shutting down camping. The move is rather slow on the ground, having high end lag, but Falco can easily remedy this by using the move in the air, which is faster overall and auto-cancels on landing, making it very safe to use out of a short hop. Falco can easily shoot two lasers in a short hop at varying heights, which allows the move to be used constantly whilst making it incredibly difficult for the opponent to punish Falco. Lasers greatly enhance Falco's neutral game because, when used properly, they can cover several of the opponent's options and force them into bad positions, or even bait out a mistimed reaction for Falco to punish. If Falco shoots a laser on the same exact frame that he lands, he will shoot the laser without making a sound. This is known as a **silent laser**. Silent lasers are useful as they are shot low to the ground and, as the opponent cannot hear them, they will not be able to react to them as quickly, due to the difference in humans' auditory reaction times vs visual. As a result of these traits, lasers are an extremely useful neutral tool, since Falco can safely and easily build up damage on his opponent from a distance while they struggle to approach him.
If Falco has the opportunity to safely punish the opponent after hitting them with a laser, he can followup with a grab, a dash attack (which can then potentially lead into a Gatling Combo) or, at greater distances, a DACUS. If the laser hits an opponent from a missed tech, it will lock the opponent, and Falco will be able to continuously shoot lasers (regardless of how far away they are) until his opponent reaches the edge (known as a laser lock), where he can then punish his opponent with a DACUS. The laser lock is a very powerful technique, although there are few reliable ways to set it up, so it is situational overall.
Overall, Falco's lasers are one of his most defining tools, as well as one of the best projectiles in the game due to how easily they can be spammed safely. They are useful regardless of playstyle, as they can be used to zone or rushdown, as well as in the neutral game or punish. Any Brawl Falco player would do well to master this move.
Hitboxes[edit]
Timing[edit]
Ground[edit]
| First loop frame | 7 |
|---|---|
| Repeat window | 8-16 |
| Shot | 12-110 |
| Last loop frame | 30 |
| Animation length | 56 |
Air[edit]
| First loop frame | 5 |
|---|---|
| Repeat window | 6-14 |
| Shot | 10-108 |
| Last loop frame | 20 |
| Animation length | 41 |
Lag time |
Hitbox |
Loop point |
Continuable |
Prop event |
Similar Moves[edit]