Super Smash Bros. 4

Falco (SSB4)/Side special/Custom 2

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Falco Charge.
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Falco Charge as it appears in the Character Settings menu

Overview[edit]

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Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 12% 0 AngleIcon40.png Forwards 85 60 0 3 0 0.0 7 6 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Body (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4% 0 AngleIcon65.png Forwards 70 40 0 4 0 0.0 7 1 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
ID 0 is only active on frames 21-22

Timing[edit]

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Hitboxes ?
Animation length ?
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox