Super Smash Bros. 4

Captain Falcon (SSB4)/Up special/Custom 2

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Explosive Falcon Dive.
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Captain Falcon's 3rd up special, Explosive Falcon Dive

Overview[edit]

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Hitboxes, Grabboxes and Throw[edit]

Grab[edit]

ID Radius Bone Offset Stretch G A
0 5.5 0 0.0 12 7 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
1 6.5 0 0.0 8.8 13.7 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
Grabbox ID 1 is only active for a single frame.

Latch[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 Sakurai angle 0 0 0 13 2 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L None SpecialsDirect.png
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
1 8% AngleIcon0.png Forwards 100 10 0 0 None Throwing (type) Normal (effect) S Kick

Throw[edit]

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 15% AngleIcon50.png Forwards 80 80 0 0 None Throwing (type) Normal (effect) L Burn
1 8% AngleIcon0.png Forwards 100 10 0 0 None Throwing (type) Normal (effect) S Kick

Timing[edit]

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Early grabboxes ?
Late grabboxes ?
Animation length ?