Super Smash Bros. 4

Captain Falcon (SSB4)/Neutral special/Custom 2

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Mighty Falcon Punch.
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Overview[edit]

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Hitboxes[edit]

Grounded[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Early hit
0 0 22% 0 Sakurai angle 0 90 0 4 0x16 -1.5 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
1 0 22% 0 Sakurai angle 0 90 0 2.5 0x15 -2.5 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
2 0 22% 0 Sakurai angle 0 90 0 3.5 0x16 3.4 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
3 0 18% 0 Sakurai angle 0 100 0 15 0x16 5 1 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 5 1 0.0
Late hit
3 0 9% 0 Sakurai angle 0 100 0 15 0x16 3 -3 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 3 -3 0.0
4 0 6% 0 AngleIcon90.png 30 100 0 8 0 0.0 30 10 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 45 9 0.0
Hitbox ID 4 doesn't spawn until 5 frames after hitbox ID 3 changes

Reversed[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Early hit
0 0 25% 0 Sakurai angle 0 90 0 4 0x16 -1.5 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
1 0 25% 0 Sakurai angle 0 90 0 2.5 0x15 -2.5 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
2 0 25% 0 Sakurai angle 0 90 0 3.5 0x16 3.4 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
3 0 18% 0 Sakurai angle 0 100 0 15 0x16 5 5 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 5 5 0.0
Late hit
4 0 6% 0 AngleIcon90.png 30 100 0 8 0 0.0 30 -8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 0.0 45 -5

Aerial[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Early hit
0 0 19% 0 Sakurai angle 0 90 0 4.6 0x16 -1.5 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
1 0 19% 0 Sakurai angle 0 90 0 2.875 0x15 -2.5 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
2 0 19% 0 Sakurai angle 0 90 0 4.025 0x16 3.4 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
3 0 18% 0 Sakurai angle 0 100 0 15 0x16 5 5 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 5 5 0.0
Late hit
4 0 6% 0 AngleIcon90.png 30 100 0 8 0 0.0 30 8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 0.0 45 5

Aerial Reversed[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Early hit
0 0 22% 0 Sakurai angle 0 90 0 4.6 0x16 -1.5 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
1 0 22% 0 Sakurai angle 0 90 0 2.875 0x15 -2.5 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
2 0 22% 0 Sakurai angle 0 90 0 4.025 0x16 3.4 0.0 0.0 0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
3 0 18% 0 Sakurai angle 0 100 0 15 0x16 5 5 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 5 5 0.0
Late hit
4 0 6% 0 AngleIcon90.png 30 100 0 8 0 0.0 30 -8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 0.0 45 -5

Timing[edit]

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