SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png

Metal Box: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(common knowledge that G&W is always 2d)
No edit summary
Line 12: Line 12:
|interwikipage = Metal Box
|interwikipage = Metal Box
}}
}}
The '''Metal Box''' ({{ja|緑ブロック|Midori Burokku}}, ''Green Block'') is an item from the {{uv|Mario}} series that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. When broken, the Metal Box encases a [[character]]'s body in metal for a short period of time, which affects the character in various ways. Images of each character's metal form can be found [[Metal Box/Character gallery|here]].
The '''Metal Box''' ({{ja|緑ブロック|Midori Burokku}}, ''Green Block'') is an item from the {{uv|Mario}} series that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. When broken with a physical attack, the Metal Box encases a [[character]]'s body in metal for a short period of time, which affects the character in various ways. Images of each character's metal form can be found [[Metal Box/Character gallery|here]].


==Description==
==Description==
The Metal Box encases the character's body in metal. When broken by [[Rosalina]], her [[Luma]] is also metalized. However, when broken by [[Olimar]], his {{b|Pikmin|species}} are not affected. In addition, only one [[Ice Climber]] can hit the box first, so only one can be metalized per box.  
The Metal Box encases the character's body in metal when broken with a physical attack. When broken by [[Rosalina]], her [[Luma]] is also metalized. However, when broken by [[Olimar]], his {{b|Pikmin|species}} are not affected. In addition, only one [[Ice Climber]] can hit the box first, so only one can be metalized per box.  


In all four games, breaking the Metal Box has the following effects:
In all four games, breaking the Metal Box has the following effects:


*The effects last 12 seconds, but the time limit decreases as the user takes [[damage]], especially from fire attacks like [[Bowser]]'s [[Fire Breath]]. Powerful multi-hit attacks, such as {{SSBM|Peach}}'s down smash in ''Melee'', however, can instantaneously cause the effect to wear off.
*The effects last 12 seconds, but the time limit decreases as the user takes [[damage]], especially from fire attacks like [[Bowser]]'s [[Fire Breath]]. Powerful multi-hit attacks, such as {{SSBM|Peach}}'s down smash in ''Melee'', however, can instantaneously cause the effect to wear off.
*User becomes heavier (about 3 times more), thus received [[knockback]] will be reduced.
*User becomes about three times heavier, thus reducing received [[knockback]].
*Slightly increases jumping height. However, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump.
*Slightly increases jumping height. However, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump.
*Doubles a character's [[falling speed]], making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again.
*Doubles a character's [[falling speed]], making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again.
*Reduces [[walking]] and [[dashing]] speed slightly.
*Reduces [[walking]] and [[dashing]] speed slightly.
*Attacks performed by a metal character deal slightly more knockback, although the damage dealt remains unchanged.
*Attacks deal slightly more knockback against opponents.
*Metal characters receive some minor [[knockback resistance]]; in both games, weak projectiles such as Link's Arrows, and most jabs, will merely deal damage with no [[flinch]]ing.
*Slightly increases [[knockback resistance]]. Weak projectiles such as Link's Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing.
*Removes any character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s, [[Mega Man]], and [[Pac-Man]] are unaffected by this). However, getting knocked beyond the blast line of any stage will make the character scream as usual (with the exception of Smash 4).
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s, [[Mega Man]], and [[Pac-Man]] are unaffected by this). However, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''.
*There is a sound effect like metal hitting a surface upon taking a step. However, the sound more closely resembles a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it.
*Characters make metal sound effects when hitting a surface upon taking a step. However, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it.


Metal characters fought in Classic Mode remain metal for the entirety of the battle. In ''Melee'', their [[stock]] icon has distinctly darker, metallic look.
Metal characters fought in Classic Mode remain metal for the entirety of the battle. In ''Melee'', their [[stock]] icon has distinctly darker, metallic look.


===''[[Super Smash Bros.]]''===
===''[[Super Smash Bros.]]''===
The Metal Box does not appear in ''SSB'', but [[Metal Mario]] appears as a foe the player must battle in the [[1-Player Game]]. Metal Mario here can take well over 300% damage before being sent flying off-screen.
The Metal Box does not appear in ''SSB'', but [[Metal Mario]] appears as a foe the player must battle in [[1P Game]]. Metal Mario here can take well over 300% damage before being sent flying off-screen.


===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
[[File:Metal Box Melee.png|thumb|200px|The Metal Box in ''Melee''.]]
[[File:Metal Box Melee.png|thumb|200px|The Metal Box in ''Melee''.]]


The Metal Box makes its debut in ''Melee''. When characters break the Metal Box with a physical attack (be it with their hands, feet, or a weapon; so long as it isn't a [[projectile]]), their whole body will be encased with metal. This metal condition lasts around 12 seconds and then fades away. During this period they are approximately 3 times heavier than normal. If a projectile destroys the Metal Box, then no one will be metalized. Interestingly, [[Ness]]' dash attack destroys the box, but does not give him the metal status. Characters can fight Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]]. In addition, they also fight a random metal character in Classic Mode. The Metal Box also appears as a collectible trophy.
The Metal Box makes its ''Super Smash Bros.'' debut in ''Melee''. If a projectile destroys the Metal Box, then no one will be metalized. Interestingly, [[Ness]]' dash attack destroys the box, but does not give him the metal status.


Characters that are metal will also be mute. However, they will make different distinctive metallic sounds while walking, running, and landing, depending on the weight of the character. Lighter characters make a soft clanging noise, middleweights make a deeper one, and heavyweights make a far deeper and louder one. Heavy characters such as {{SSBM|Ganondorf}}, {{SSBM|Samus}}, and {{SSBM|Link}} and light characters such as the {{SSBM|Ice Climbers}} and {{SSBM|Zelda}} all make middleweight stepping sounds, despite not being medium weight. However, {{SSBM|Mewtwo}} does not make any sounds while metal, even after landing from a jump.
Metal characters make different distinctive metallic sounds while walking, running, and landing, depending on their weight. Lighter characters make a soft clanging noise, middleweights make a deeper one, and heavyweights make a far deeper and louder one. Heavy characters such as {{SSBM|Ganondorf}}, {{SSBM|Samus}}, and {{SSBM|Link}} and light characters such as the {{SSBM|Ice Climbers}} and {{SSBM|Zelda}} all make middleweight stepping sounds, despite not being medium weight. However, {{SSBM|Mewtwo}} does not make any sounds while metal, even after landing from a jump.
 
Characters can fight Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]]. In addition, they also fight a random metal character in Classic Mode. The Metal Box also appears as a collectible trophy.


===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
The Metal Box appears again in ''Brawl'' with its effect unaltered, although it will not break when hit by projectiles. In addition, a "Metal" option exists in [[Special Brawl]], which gives every player a permanent Metal Box effect. It also has an effect on the new ability to [[swim]]; while characters will not sink as Metal Mario did in ''{{s|mariowiki|Super Mario 64}}'', they will submerge deeper after falling into the water. This technique is used to reach a secret area in the [[Glacial Peak]] level of the [[Subspace Emissary]] mode. In Classic Mode, the player must also fight a random metal character. The walking sound effect in ''Brawl'' is not the same as in ''Melee''; everyone has the same sound when walking. Lastly, the Metal Box appears as a collectible trophy.
The Metal Box appears again in ''Brawl'' with the nearly same properties it had in ''Melee'', although it will not break when hit by projectiles. It also has an effect on the new ability to [[swim]]; while characters will not sink as Metal Mario did in ''{{s|mariowiki|Super Mario 64}}'', they will submerge deeper after falling into the water. This technique is used to reach a secret area in the [[Glacial Peak]] level of the [[Subspace Emissary]] mode. In Classic Mode, the player must also fight a random metal character. The walking sound effect no longer changes depending on the characters' weights, so everyone has the same sound when walking.
 
A "Metal" option exists in [[Special Brawl]], which gives every player a permanent Metal Box effect. Lastly, the Metal Box appears again as a collectible trophy.


===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
The Metal Box returns as an item. The physics are mostly the same as previous ''Smash'' games. In the 3DS version, the metal coating is translucent rather than opaque like in previous games. In the Wii U version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body. The Metal Box is also available as a red item in [[Smash Tour]], giving players the ability to start a battle in metal form.
The Metal Box returns as an item. Its properties mostly remain the same as in previous ''Super Smash Bros.'' games. In the 3DS version, the metal coating is translucent rather than opaque, but in the Wii U version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body.
 
In Classic Mode, the player must also fight a random metal character. The Metal Box is also available as a red item in [[Smash Tour]], giving players the ability to start a battle in metal form. The "Metal" option reappears in [[Special Smash]] in ''Super Smash Bros. for Wii U''. Lastly, the Metal Box appears again as a collectible trophy.


==Trophies==
==Trophies==
===''Melee''===
===''Melee''===
[[File:Metal Box Trophy Melee.png|thumb|100px|The Metal Box trophy in ''Melee''.]]
[[File:Metal Box Trophy Melee.png|thumb|left|100px|The Metal Box trophy in ''Melee''.]]
;Metal Box
;Metal Box
:''First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful, though: not only will you move a bit slower, but you'll also fall much more quickly than you ordinarily would."
:''First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful, though: not only will you move a bit slower, but you'll also fall much more quickly than you ordinarily would."
Line 55: Line 61:
{{clr}}
{{clr}}
===''Brawl''===
===''Brawl''===
[[File:Metal Box - Brawl Trophy.png|thumb|right|100px|The Metal Box trophy in ''Brawl''.]]
[[File:Metal Box - Brawl Trophy.png|thumb|left|100px|The Metal Box trophy in ''Brawl''.]]
;Metal Box
;Metal Box
:''A green box that transforms whoever attacks it into metal. In metal form, you're a lot heavier than normal, so middling and even strong attacks don't move you too much, and standard attacks won't even make you flinch. The time you spend in metal form decreases with the damage you take. In Super Mario 64, the weight of the metal form allowed you to walk underwater.''
:''A green box that transforms whoever attacks it into metal. In metal form, you're a lot heavier than normal, so middling and even strong attacks don't move you too much, and standard attacks won't even make you flinch. The time you spend in metal form decreases with the damage you take. In Super Mario 64, the weight of the metal form allowed you to walk underwater.''
Line 71: Line 77:
==Origin==
==Origin==
[[File:MetalBoxSM64.jpg|thumb|150px|A Metal Box, as it originally appeared in ''Super Mario 64''.]]
[[File:MetalBoxSM64.jpg|thumb|150px|A Metal Box, as it originally appeared in ''Super Mario 64''.]]
The Metal Box originated from ''{{s|mariowiki|Super Mario 64}}'' as "green blocks" that materialize after Mario activates a [[mariowiki:! Switch|Green "!" Switch]]. Once Mario destroys it by jumping from beneath, it releases a {{s|mariowiki|Metal Cap}} that, after grabbing it, encases him in metal. He becomes more powerful, immune to all damage, and can walk underwater, but at the same time, becomes much more heavier, sluggish, and unable to swim. These effects are similar the Metal Box's effects in ''Super Smash Bros.'', with the exception being that the effects of being metal do not suppress Mario's voice except for when he was submerged underwater
The Metal Box originated from ''{{s|mariowiki|Super Mario 64}}'' as [[mariowiki:! Block|Green Blocks]] that materialize after Mario activates a [[mariowiki:! Switch|Green "!" Switch]]. Once Mario destroys it by jumping from beneath, it releases a {{s|mariowiki|Metal Cap}} that, after grabbing it, encases him in metal. He becomes more powerful, immune to all damage, and can walk underwater, but at the same time, becomes much more heavier, sluggish, and unable to swim. These effects are similar the Metal Box's effects in ''Super Smash Bros.'' except that Mario's voice is not suppressed, unless he is submerged underwater.


Although the Metal Boxes do not appear in the Nintendo DS remake of the game, ''Super Mario 64 DS'', the Power Flower powerup turns [[Wario]] metal and has the same effects as the Metal Box.
Although the Metal Boxes do not appear in the Nintendo DS remake of the game, ''Super Mario 64 DS'', the newly introduced Power Flower power-up turns [[Wario]] metal and has the same effects as the Metal Box.


==Trivia==
==Trivia==
*In ''Brawl'', turning [[Olimar]] metal encases his whole helmet with metal. However, in ''SSB4'', his face is metalized while his helmet remains untouched.
*In ''Brawl'', turning [[Olimar]] metal encases his whole helmet with metal. However, in ''SSB4'', his face is metalized while his helmet remains untouched.
*In {{forwiiu}}, while the metal texture reflects the actual stage, it does not reflect it in real-time; it reflects only a specified screenshot of the stage. For example, the metal texture will only show a reflection of the [[Boxing Ring]]'s ''Smash Bros.'' variant, as opposed to the default ''Punch-Out!!'' theme.
*In {{forwiiu}}, while the metal texture reflects the actual stage, it does not reflect it in real-time, instead reflecting a screenshot of the stage. For example, the metal texture will only show a reflection of the [[Boxing Ring]]'s ''Smash Bros.'' variant, as opposed to the default ''Punch-Out!!'' theme.


{{SSBMItems}}
{{SSBMItems}}

Revision as of 21:25, November 25, 2016

Metal Box
MetalBoxSSBB.jpg
Metal Box artwork from Brawl.
Universe Mario
Appears in SSBM
SSBB
SSB4
Item class Transforming
Article on Super Mario Wiki Metal Box

The Metal Box (緑ブロック, Green Block) is an item from the Mario series that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. When broken with a physical attack, the Metal Box encases a character's body in metal for a short period of time, which affects the character in various ways. Images of each character's metal form can be found here.

Description

The Metal Box encases the character's body in metal when broken with a physical attack. When broken by Rosalina, her Luma is also metalized. However, when broken by Olimar, his Pikmin are not affected. In addition, only one Ice Climber can hit the box first, so only one can be metalized per box.

In all four games, breaking the Metal Box has the following effects:

  • The effects last 12 seconds, but the time limit decreases as the user takes damage, especially from fire attacks like Bowser's Fire Breath. Powerful multi-hit attacks, such as Peach's down smash in Melee, however, can instantaneously cause the effect to wear off.
  • User becomes about three times heavier, thus reducing received knockback.
  • Slightly increases jumping height. However, it does not affect gliding, floating, or Yoshi's double jump.
  • Doubles a character's falling speed, making recoveries harder, and more vulnerable to certain chain grabs. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again.
  • Reduces walking and dashing speed slightly.
  • Attacks deal slightly more knockback against opponents.
  • Slightly increases knockback resistance. Weak projectiles such as Link's Arrows, and most jabs, will merely deal damage without causing flinching.
  • Mutes the character's voices (although, as sound effects are still retained, Duck Hunt, Samus, Mr. Game & Watch, Villager, Mii Fighters, Mega Man, and Pac-Man are unaffected by this). However, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in SSB4.
  • Characters make metal sound effects when hitting a surface upon taking a step. However, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it.

Metal characters fought in Classic Mode remain metal for the entirety of the battle. In Melee, their stock icon has distinctly darker, metallic look.

Super Smash Bros.

The Metal Box does not appear in SSB, but Metal Mario appears as a foe the player must battle in 1P Game. Metal Mario here can take well over 300% damage before being sent flying off-screen.

Super Smash Bros. Melee

The Metal Box in Melee.

The Metal Box makes its Super Smash Bros. debut in Melee. If a projectile destroys the Metal Box, then no one will be metalized. Interestingly, Ness' dash attack destroys the box, but does not give him the metal status.

Metal characters make different distinctive metallic sounds while walking, running, and landing, depending on their weight. Lighter characters make a soft clanging noise, middleweights make a deeper one, and heavyweights make a far deeper and louder one. Heavy characters such as Ganondorf, Samus, and Link and light characters such as the Ice Climbers and Zelda all make middleweight stepping sounds, despite not being medium weight. However, Mewtwo does not make any sounds while metal, even after landing from a jump.

Characters can fight Metal Mario and/or Metal Luigi in Adventure Mode. In addition, they also fight a random metal character in Classic Mode. The Metal Box also appears as a collectible trophy.

Super Smash Bros. Brawl

The Metal Box appears again in Brawl with the nearly same properties it had in Melee, although it will not break when hit by projectiles. It also has an effect on the new ability to swim; while characters will not sink as Metal Mario did in Super Mario 64, they will submerge deeper after falling into the water. This technique is used to reach a secret area in the Glacial Peak level of the Subspace Emissary mode. In Classic Mode, the player must also fight a random metal character. The walking sound effect no longer changes depending on the characters' weights, so everyone has the same sound when walking.

A "Metal" option exists in Special Brawl, which gives every player a permanent Metal Box effect. Lastly, the Metal Box appears again as a collectible trophy.

Super Smash Bros. 4

The Metal Box returns as an item. Its properties mostly remain the same as in previous Super Smash Bros. games. In the 3DS version, the metal coating is translucent rather than opaque, but in the Wii U version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body.

In Classic Mode, the player must also fight a random metal character. The Metal Box is also available as a red item in Smash Tour, giving players the ability to start a battle in metal form. The "Metal" option reappears in Special Smash in Super Smash Bros. for Wii U. Lastly, the Metal Box appears again as a collectible trophy.

Trophies

Melee

The Metal Box trophy in Melee.
Metal Box
First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful, though: not only will you move a bit slower, but you'll also fall much more quickly than you ordinarily would."
Super Mario 64 9/96

Brawl

The Metal Box trophy in Brawl.
Metal Box
A green box that transforms whoever attacks it into metal. In metal form, you're a lot heavier than normal, so middling and even strong attacks don't move you too much, and standard attacks won't even make you flinch. The time you spend in metal form decreases with the damage you take. In Super Mario 64, the weight of the metal form allowed you to walk underwater.
N64: Super Mario 64

SSB4

The Metal Box trophy in for 3DS.
The Metal Box trophy in for Wii U.
Metal Box
Ntsc This green box will make you the ultimate defensive character, turning you into solid metal for a short time. You won't flinch from enemy attacks, even in midair, and it is much harder to launch you. On the other hand, you fall like a brick. Getting hit will reduce the duration of this item.
Pal Whack this box to turn into a metal you! You won't flinch when attacked - even in mid-air - and you'll be harder to launch. Now, the downsides: you'll move slower, fall faster, and recovering when you fall off a stage will be a nightmare. Also, it's only temporary, or lasts until you've taken a certain amount of damage.
N64: Super Mario 64 (09/1996)
Nintendo DS: Super Mario 64 DS (11/2004)

Origin

File:MetalBoxSM64.jpg
A Metal Box, as it originally appeared in Super Mario 64.

The Metal Box originated from Super Mario 64 as Green Blocks that materialize after Mario activates a Green "!" Switch. Once Mario destroys it by jumping from beneath, it releases a Metal Cap that, after grabbing it, encases him in metal. He becomes more powerful, immune to all damage, and can walk underwater, but at the same time, becomes much more heavier, sluggish, and unable to swim. These effects are similar the Metal Box's effects in Super Smash Bros. except that Mario's voice is not suppressed, unless he is submerged underwater.

Although the Metal Boxes do not appear in the Nintendo DS remake of the game, Super Mario 64 DS, the newly introduced Power Flower power-up turns Wario metal and has the same effects as the Metal Box.

Trivia

  • In Brawl, turning Olimar metal encases his whole helmet with metal. However, in SSB4, his face is metalized while his helmet remains untouched.
  • In Super Smash Bros. for Wii U, while the metal texture reflects the actual stage, it does not reflect it in real-time, instead reflecting a screenshot of the stage. For example, the metal texture will only show a reflection of the Boxing Ring's Smash Bros. variant, as opposed to the default Punch-Out!! theme.