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{{Infobox Final Smash
{{ArticleIcons|brawl=y}}
|image=NegativeZone.jpg
{{Infobox Special Move
|size=200px
|image=[[File:NegativeZone.jpg|300px]]
|user=Luigi
|user={{SSBB|Luigi}}
|type=Focused
|universe={{uv|Mario}}
|effect=A large circular field appears around Luigi which causes various negative status effects
}}
}}
'''Negative Zone''' ({{ja|ネガティブゾーン|Negatibu Zōn}}, ''Negative Zone'') is {{SSBB|Luigi}}'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''.


The '''Negative Zone''' is [[Luigi]]'s [[Final Smash]]. It has unique properties. Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, the other characters inside the void, and Luigi himself  become inverted. Opponents caught in the void fall victim to all sorts of afflictions given out randomly to opponents. Luigi dances and chants for the first few seconds of the Final Smash, but is unaffected by the Negative Zone (except a minor decrease in speed while still being faster than most other characters) when he's done. Even if Luigi dies, the Final Smash does not immediately end. Using this move while over the edge may result in an SD as the zone sinks until Luigi's dance is finished and while he is dancing he cannot move. If opponents are caught in the Negative Zone, they become open targets as Luigi charges his foes and knocks them off the stage. It also appears that the [[Fire Jump Punch]] can be used to great effect, very often dealing a one-hit KO in the affected zone. When the Negative Zone disappears, the flowers and the dizziness opponents were given will remain and inflict slightly more damage after the Final Smash ends.
==Overview==
During the Final Smash, Luigi performs a strange dance, and a large void, the Negative Zone, surrounds him. Inside the Negative Zone, all colours are inverted, and the view is distorted. Opponents caught in the Negative Zone will be randomly inflicted with several negative status effects. Luigi dances and chants for the first few seconds of the Final Smash, and then can move around freely while the Negative Zone lingers, and is unaffected by it. Once Luigi stops dancing, the Negative Zone becomes independent from him, and will not vanish if he is KOd. Using this move while over the edge may result in an SD, as Luigi slowly falls (and the zone sinks with him) during the dance, and no actions can be inputted in this time. [[Fire Jump Punch]] can be used to a great extent, and easily KOs characters in the Zone. Even after the Final Smash ends, some of the effects will still linger for a bit, such as opponents being put to sleep, flowered, or made dizzy. Unlike other Final Smashes, Luigi's Final Smash completely ignores [[invincibility]] and [[intangibility]]. If the player with Luigi was under [[Manaphy]]'s Heart Swap and switches back, the player with Luigi will be affected by Negative Zone and the other opponent won't be affected. One can escape the Negative Zone simply by rolling out, but this is difficult due to the slowdown, and fighters constantly being put to sleep or made dizzy.  


However, it's easy to escape by just rolling out, although the victim must still be careful to not get hit by Luigi. The move is very useful in team matches if one of Luigi's partners is a hard-hitter (eg: [[Donkey Kong (SSBB)|Donkey Kong]], [[Ganondorf (SSBB)|Ganondorf]], [[Ike (SSBB)|Ike]], [[Bowser (SSBB)|Bowser]]).
===List of effects===
[[File:The effects of the negative zone.jpg|thumb|200px|Two of the many ways that the Negative Zone can affect a character.]]
*Attacks deal 0.2x damage.
*Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages.
*Increased likelihood of [[tripping]], and random tripping even when standing or walking.
*[[Flower]] growth on head, which causes damage.
*Dizziness as if their [[shield]] broke (this can happen to aerial characters, which may KO them if they are not above a platform).
*Uncontrollable [[taunt]]ing.
*Sudden [[Asleep|sleepiness]], albeit not for long.
*[[slowdown|Timeslow effect]].


==List of effects:==
==Trophy==
[[Image:The effects of the negative zone.jpg|thumb|right|200px|Two of the many ways that the Negative Zone can affect a character]]
{{Trophy
*Drastically reduced attack power
|name=Negative Zone
*Weight reduction, therefore greater [[knockback|launch distance]] when hit, making a lot of Luigi's moves (such as his Smash attacks and [[Super Jump Punch]]) effective finishers even at very low percentages
|image=Negative Zone - Brawl Trophy.png
*Increased likelihood of [[Prat Falling]]
|desc-ntsc=Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
*[[Flower]] growth on head, which causes damage
|desc-pal=Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. In contrast to the oddness of the dance, this is a terribly powerful Final Smash.
*Dizziness as if [[shield]] broke (this can happen to aerial characters, which may KO them if not above a platform)
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
*Uncontrollable [[Taunt|taunting]]
|game=Brawl
*Sudden [[Asleep|sleepiness]]
}}
*Timeslow effect
{{clrl}}
(The invincibility from respawning does not stop the effects from taking place)
 
==Glitch==
The Negative Zone is one of the Final Smashes that can be affected by the [[Bridge of Eldin]]. Using it where the gaping hole is right when the bridge reappears has a small effect on the move. The Final Smash will activate, but Luigi fails to do the dance done in the first half of the duration of the move. This can provide an advantage to Luigi, as the player will be able to control Luigi the whole time and have more time to attack opponents and deal damage.


== Origin ==
==Origin==
The move is unique to Brawl. However, the name may be a reference to Luigi always being in his brother's shadow, the fact that Luigi was originally just a palette swap of [[Mario]]'s color scheme, the Negative Zone bonus areas in Super Mario Bros 2, the infamous "Minus World" glitch in the original ''[[Super Mario Bros.]]'', the inverted overworld in Super Mario Bros. 2, or the fact that every color viewed through the bubble is changed into its false color.
The move is unique to ''Super Smash Bros. Brawl''. However, the name may be a reference to Luigi always being in his brother's shadow (as mentioned in the move's trophy description), as Luigi was originally just a palette swap of [[Mario]] for player 2. The North American version of the game also implies that the Negative Zone is the representation of Luigi's negative feelings about being in Mario's shadow.


==Trophy Description==
==Names in other languages==
[[Image:Negative_Zone_Trophy.jpg|thumb|right|200px|The Negative Zone trophy in [[Super Smash Bros. Brawl|''Brawl'']]]]
{{langtable
''Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerer's incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.''
|ja={{ja|ネガティブゾーン|Negatibu Zōn|?}}, ''Negative Zone''
|jaM=
|en=Negative Zone
|fr=Zone négative
|frM=
|es=Zona negativa
|esM=
|de=Negativladung
|deM=
|it=Zona negativa
|itM=
|ko={{rollover|내거티브존|Negeotibeu Jon|?}}, ''Negative Zone''
}}


==Trivia==
==Trivia==
*If one faces a CPU Luigi and he uses Negative Zone, he will almost always only spam his Fireballs over and over again, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.  
[[File:Positive zone.png|thumb|300px|Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.]]
*If another trophy is placed directly in front of the Negative Zone trophy in the Trophy Gallery, some or all of the trophy will be inverted as well, depending on the trophy used. Likewise, if two Negative Zone trophies are juxtaposed in Trophy Gallery, the negative colors will cancel out and the overlapped space will be shown in positive color.
*If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his [[Fireball]]s, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
*In a similar way, the big screens of [[Pokemon Stadium]] and [[Pokemon Stadium 2]] will be double-inverted.
*Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
*The Negative Zone trophy depicts four images of Luigi, with a single dozing Mario in the center.
*If hacks are used to enable multiple Negative Zones to be active at once, the inverted colours will cancel out, leaving things their normal colour in the overlapping region, although distortion is still applied.
*The Negative Zone trophy is the only trophy to change the color of the [[Trophy Stand]].
*If a character is [[Star KO]]'d or [[Screen KO]]'d while under the slow motion effect, the animation will be slowed down as well.
*In the PAL version of Brawl, Luigi's final smash trophy has a different description. Instead of saying "This technique is a reflection of the dark side he embraced in his brother's shadow", it says "In contrast to the oddness of the dance, this is a terribly powerful Final Smash."
*The tumbling effect can be lethal on stages like Bridge of Eldin, where the [[revival platform]] may not appear over a platform a character can stand on. Characters affected will fall to their deaths.
*If a character gets a [[Screen KO]] while this Final Smash is used, the character falling will look negative, if falling where the camera shows Negative Zone is.
*Although this Final Smash does not return in later games, [[Ashley]]'s [[Assist Trophy]] effect functions in a similar way.
*Despite Luigi's down taunt doing set knockback, it's still significantly more powerful in the Negative Zone, even powerful enough to OHKO lighter characters. This might mean that rather then making characters lighter, the Negative Zone decreases launch resistance.
==Technical details==
 
*[[Luigi (SSBB)/Final Smash]]
 
==External links==
==External links==
*[http://www.smashbros.com/en_us/characters/hidden03.html Negative Zone featured on the Dojo]
*[http://www.smashbros.com/wii/en_us/characters/hidden03.html Negative Zone featured on the Dojo]


{{Special Moves|char=Luigi}}
{{FinalSmash}}


{{Luigi Special Moves}}
{{FinalSmash}}
[[Category:Final Smashes]]
[[Category:Attacks]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Mario universe]]
[[Category:Mario universe]]
[[Category:Luigi]]
[[Category:Luigi (SSBB)]]
[[Category:Final Smashes (SSBB)]]
[[es:Zona negativa]]

Latest revision as of 18:11, February 28, 2024

Negative Zone
NegativeZone.jpg
User Luigi
Universe Mario

Negative Zone (ネガティブゾーン, Negative Zone) is Luigi's Final Smash in Super Smash Bros. Brawl.

Overview[edit]

During the Final Smash, Luigi performs a strange dance, and a large void, the Negative Zone, surrounds him. Inside the Negative Zone, all colours are inverted, and the view is distorted. Opponents caught in the Negative Zone will be randomly inflicted with several negative status effects. Luigi dances and chants for the first few seconds of the Final Smash, and then can move around freely while the Negative Zone lingers, and is unaffected by it. Once Luigi stops dancing, the Negative Zone becomes independent from him, and will not vanish if he is KOd. Using this move while over the edge may result in an SD, as Luigi slowly falls (and the zone sinks with him) during the dance, and no actions can be inputted in this time. Fire Jump Punch can be used to a great extent, and easily KOs characters in the Zone. Even after the Final Smash ends, some of the effects will still linger for a bit, such as opponents being put to sleep, flowered, or made dizzy. Unlike other Final Smashes, Luigi's Final Smash completely ignores invincibility and intangibility. If the player with Luigi was under Manaphy's Heart Swap and switches back, the player with Luigi will be affected by Negative Zone and the other opponent won't be affected. One can escape the Negative Zone simply by rolling out, but this is difficult due to the slowdown, and fighters constantly being put to sleep or made dizzy.

List of effects[edit]

Two of the many ways that the Negative Zone can affect a character.
  • Attacks deal 0.2x damage.
  • Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages.
  • Increased likelihood of tripping, and random tripping even when standing or walking.
  • Flower growth on head, which causes damage.
  • Dizziness as if their shield broke (this can happen to aerial characters, which may KO them if they are not above a platform).
  • Uncontrollable taunting.
  • Sudden sleepiness, albeit not for long.
  • Timeslow effect.

Trophy[edit]

Negative Zone's trophy in Brawl
Negative Zone
NTSC Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
PAL Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. In contrast to the oddness of the dance, this is a terribly powerful Final Smash.
Wii: Super Smash Bros. Brawl

Glitch[edit]

The Negative Zone is one of the Final Smashes that can be affected by the Bridge of Eldin. Using it where the gaping hole is right when the bridge reappears has a small effect on the move. The Final Smash will activate, but Luigi fails to do the dance done in the first half of the duration of the move. This can provide an advantage to Luigi, as the player will be able to control Luigi the whole time and have more time to attack opponents and deal damage.

Origin[edit]

The move is unique to Super Smash Bros. Brawl. However, the name may be a reference to Luigi always being in his brother's shadow (as mentioned in the move's trophy description), as Luigi was originally just a palette swap of Mario for player 2. The North American version of the game also implies that the Negative Zone is the representation of Luigi's negative feelings about being in Mario's shadow.

Names in other languages[edit]

Language Name
Japan Japanese ネガティブゾーン, Negative Zone
UK English Negative Zone
France French Zone négative
Germany German Negativladung
Spain Spanish Zona negativa
Italy Italian Zona negativa
South Korea Korean 내거티브존, Negative Zone

Trivia[edit]

Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.
  • If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his Fireballs, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
  • Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
  • If hacks are used to enable multiple Negative Zones to be active at once, the inverted colours will cancel out, leaving things their normal colour in the overlapping region, although distortion is still applied.
  • If a character is Star KO'd or Screen KO'd while under the slow motion effect, the animation will be slowed down as well.
  • The tumbling effect can be lethal on stages like Bridge of Eldin, where the revival platform may not appear over a platform a character can stand on. Characters affected will fall to their deaths.
  • Although this Final Smash does not return in later games, Ashley's Assist Trophy effect functions in a similar way.

Technical details[edit]

External links[edit]