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Zelda (SSB4)/Down throw

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< Zelda (SSB4)
Revision as of 13:56, January 26, 2017 by CpnFlacon (talk | contribs)
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Hitboxes

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 2% 100 85 55 0 No

Collateral

Looping hitbox, hits four times.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0 AngleIcon40.png 0 100 25 7.2 0 0.0 2.0 0.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Magic).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png