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Wario (SSB4)/Neutral attack/Hit 1: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
[[File:WarioJab1.gif|thumb|270px|Hitbox visualization showing Wario's first jab.]]
{{technical data}}
 
==Overview==
Wario performs a downwards punch. It does 4%, but is tied with {{SSB4|Palutena}} for the fourth slowest jab in the game. The deceptively small hitbox of the move and the knockback growth that prevents it from linking it into Jab 2 at even mid percents greatly hinders the attack. At higher percents, it can put the opponent into tumble, and lead into tech chases or combo into forward air, however this is very situational, and down tilt is capable of doing most of this as well. If the button is held, it will transition into jab 2, and if the button is tapped rapidly, it will transition into jab 2 much quicker. At early percents, it can provide niche use in having more reward than down tilt, as down tilt cannot combo into anything at early percents, whilst jab 1 leads into jab 2 correctly at lower percents.
 
Wario's jab is a relatively poor move overall, and his grab or down tilt make for much better options, due to their utility being far greater than jab.
 
==Update history==
''{{GameIcon|ssb4}} [[1.0.8]]
*{{buff|Jab 1 links into the second hit more reliably.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 46: Line 53:
|}
|}


==Timing==
{|class="wikitable"
!Hitbox
|8-9
|-
!Earliest continuable frame
|13
|-
!Interruptible
|30
|-
!Animation length
|37
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}}


{{MvSubNavWario|g=SSB4}}
{{MvSubNavWario|g=SSB4}}
[[Category:Wario (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 00:10, April 13, 2022

Hitbox visualization showing Wario's first jab.

Overview[edit]

Wario performs a downwards punch. It does 4%, but is tied with Palutena for the fourth slowest jab in the game. The deceptively small hitbox of the move and the knockback growth that prevents it from linking it into Jab 2 at even mid percents greatly hinders the attack. At higher percents, it can put the opponent into tumble, and lead into tech chases or combo into forward air, however this is very situational, and down tilt is capable of doing most of this as well. If the button is held, it will transition into jab 2, and if the button is tapped rapidly, it will transition into jab 2 much quicker. At early percents, it can provide niche use in having more reward than down tilt, as down tilt cannot combo into anything at early percents, whilst jab 1 leads into jab 2 correctly at lower percents.

Wario's jab is a relatively poor move overall, and his grab or down tilt make for much better options, due to their utility being far greater than jab.

Update history[edit]

Super Smash Bros. 4 1.0.8

  • Buff Jab 1 links into the second hit more reliably.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon55.png 45 50 0 4.0 0 0.0 5.0 5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 4% 0 AngleIcon72.png 38 40 0 5.0 0 0.0 5.0 10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Hitbox 8-9
Earliest continuable frame 13
Interruptible 30
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Continuable).png
Continuable
FrameIcon(Interruptible).png
Interruptible