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Wario (SSB4)/Down smash: Difference between revisions

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(New Page: {{competitive expertise}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Hit 1|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=13% |angle=30 |bk=30 |ks=80 |fkv=0 |r=5.0 |bn...)
 
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{{competitive expertise}}
{{ArticleIcons|ssb4=y}}
[[File:WarioDSmash.gif|thumb|270px|Hitbox visualization showing Wario's down smash.]]
 
==Overview==
Wario spins on his rear thrice to attack opponents. This move is relatively weak, being one of the weakest down smashes in the game, and the later hits get even weaker, but can still KO at reasonable percentages, barring the latest possible hit. Coupled with the mediocre hitbox that gets even smaller throughout and the lack of a multi-hit, it is extremely unsafe on shield or even on hit, due to its low knockback. It does however possess the ability to hit most characters hanging on the ledge, but Wario has better and safer options for hitting opponents on the ledge, such as dash attack or Waft. Relative to Wario's other attacks, it also comes out fairly quickly, especially for a smash attack.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=13%
|damage={{ChargedSmashDmgSSB4|13}}
|angle=30
|angle=30
|bk=30
|bk=30
Line 24: Line 27:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Hit 2|42}}
{{HitboxTableTitle|Mid hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=10%
|damage={{ChargedSmashDmgSSB4|10}}
|angle=30
|angle=30
|bk=20
|bk=20
Line 44: Line 47:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 3|42}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=5%
|damage={{ChargedSmashDmgSSB4|5}}
|angle=30
|angle=30
|bk=10
|bk=10
Line 66: Line 69:
|}
|}


==Timing==
{|class="wikitable"
!Charges between
|2-3
|-
!Clean hit
|8-17
|-
!Mid hit
|18-27
|-
!Late hit
|28-36
|-
!Interruptible
|68
|-
!Animation length
|71
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=9|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y}}


{{MvSubNavWario|g=SSB4}}
{{MvSubNavWario|g=SSB4}}
[[Category:Wario (SSB4)]]
[[Category:Down smashes (SSB4)]]

Latest revision as of 03:12, April 13, 2022

Hitbox visualization showing Wario's down smash.

Overview[edit]

Wario spins on his rear thrice to attack opponents. This move is relatively weak, being one of the weakest down smashes in the game, and the later hits get even weaker, but can still KO at reasonable percentages, barring the latest possible hit. Coupled with the mediocre hitbox that gets even smaller throughout and the lack of a multi-hit, it is extremely unsafe on shield or even on hit, due to its low knockback. It does however possess the ability to hit most characters hanging on the ledge, but Wario has better and safer options for hitting opponents on the ledge, such as dash attack or Waft. Relative to Wario's other attacks, it also comes out fairly quickly, especially for a smash attack.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 13% 0 AngleIcon30.png 30 80 0 5.0 3 5.0 0.0 0.0 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Mid hit
0 0 10% 0 AngleIcon30.png 20 84 0 4.0 3 5.0 0.0 0.0 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
Late hit
0 0 5% 0 AngleIcon30.png 10 88 0 2.5 3 5.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Charges between 2-3
Clean hit 8-17
Mid hit 18-27
Late hit 28-36
Interruptible 68
Animation length 71
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible