User:SmashBros.PikachuUltimate/Characters I Wish Were In SSBU: Difference between revisions

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* Looks around and taps his foot impatiently
* Looks around and taps his foot impatiently
* Looks around and does a fist pump
* Looks around and does a fist pump
=== Entrance ===
Appears in a fiery explosion
=== Victory Poses ===
* Crosses his arms and says, "Well, I can't be the best, but I can beat all of you guys, at least."
* Jumps into the air, does a flip and a corkscrew dive and says, "That was wicked."
* Self-Destructs and runs out of the smoke created by the blast, and poses

Revision as of 20:22, September 7, 2021

Overview

This is a list of characters I wish were in the game. I'm assuming all users here have a page like this so I have one too.

Lucky

Lucky
Lucky the Cat.png
Universe Google Doodle
Debut Doodle Champion Island Games
Smash Bros. appearances See above
Most recent non-Smash appearance See above
Console/platform of origin PC
Species Cat
Gender Female
Place of origin Doodle Champion Island
Created by Google

Attributes

  • Above-average speed with great traction
  • High attack damage, yet insanely light
  • Probably not the greatest shielder.
  • Lucky's specials (aside from Tengu’s Fan and Super Fire Arrows) add to the Marathon or Aqua gauge respectively. When fully charged, it changes the Final Smash depending on which gauge is full. If both are… well… hehehe...

Moveset

Name Damage Description
Neutral attack 1.5% Swipes forward with claws twice, followed by two hits from Tengu’s Fan, knocking the enemy back pretty far.
3%
5%
Forward tilt 7% Performs a roundhouse kick, dealing wicked knockback. Has the highest knockback of all of Lucky’s tilt attacks.
Up tilt 3.5% Shoot a regular arrow upwards, dealing damage to those it hits. Has disjointed hitboxes and is great for juggling. References the Archery Sport from the game.
Down tilt 4% A downward swipe from Lucky’s claws. Best combo tilt, can combo into itself and a string of up tilts from 0%-10%.
Dash attack 7% Dashes forward in his “top speed” pose from the Marathon Sport from the game. Can be charged to deal more damage.
Forward smash 1.5% (uncharged, slash 1), 3% (uncharged, slash 2), 10.5% (charged, slash 1), 15.5% (charged, slash 2) Rears back and then slams Tengu’s Fan into the opponent. Can KO around 60% on the edge of the battlefield.
Up smash 4% (uncharged), 16.5% (charged) Jumps up and does the Helicopter trick from the Skateboard sport. Can KO around 55% and has the fastest start-up of all Lucky’s smash attacks.
Down smash 12.5% (uncharged). 21.5% (charged) Charges up and unleashes a powerful whirlpool around him. Does electrical damage if fully charged.
Neutral aerial 10% (early), 8% (late) Does a flip while on the skateboard. The early hit can kill off-stage at around 110%. The late hit can combo into itself or another area up to 60%, and can lead into an up smash up to around 90%.
Forward aerial 4%(uncharged) 23% (FULL CHARGE) Throws a rugby ball at the opponent. If the Marathon gauge is full, the rugby ball will deal fire damage .
Back aerial 8% Kicks backward. good spacing tool, although it doesn't kill at the edge of Final Destination until about 150%.
Up aerial 4.5% (hits 1-4) 9% (final hit) An upward spin with the skateboard. Spins 4 times and then finishes with an aerial kick.
Down aerial 12% (initial hit), 4.5% (other hits) Unleashes a flurry of arrows, hitting everyone below him. The middle arrows deal tons of damage if all of them hit the opponent.
Grab Tengu appears and uses his (very long) hook leg to pull opponents into Lucky’s hands. Huge range.
Pummel 4.5% (aqua,10 pummels maximum) 7.5 (marathon, 7 pummels maximum) Bashes the opponent with a Sacred Scroll, dealing damage depending on which gauge is fuller at the moment.
Forward throw 8% Kicks the opponent forward. Ending lag doesn't allow much follow-ups, but can be good to set up edgeguard situations.
Back throw 7% Shoots the opponent backwards with the Samurai’s Bow.
Up throw 9% Throws the opponent upwards, then unleashes a kick that shoots them downwards. Has a useful meteor effect over the edge.
Down throw 5% Slams the opponent down. Really generic, I know.
Floor attack 7% Slides and kicks in front of him.
Edge attack 5% Gets up and shoots a arrow from the Samurai’s Bow.
Neutral special Oni Flames 7.5% (initial attack) 4.5% (dot) Shoots fire from the Sacred Scroll from the Onis.
Side special Tengu Breeze 9.75% Creates a tornado with the Tengu Fan. Great for launching and has very low hitlag.
Up special Super Fire Arrows 10.5% (arrows) 5% (explosion) Shoots 4-7 Super Fire Arrows from the Samurai’s Bow.
Down special Wave Pool 14.5% Create waves from under Lucky, pushing opponents back and dealing a large amount of damage.
Final Smash Great Sakura Blast/ Doodle Champion Stampede/ Insanity Tsunamity 65% (Great Sakura Blast) 55% (Doodle Champion Stampede) 95% (Insanity Tsunamity) Uses the power of the 7 Sacred Scrolls to fire an immense beam of Sakura Power. If Marathon gauge is full (fill it by taking damage), then all the residents of Doodle Champion Island will stampede, causing all who where hit to get stuck in the ground. If the Aqua Gauge was full (fill it by healing), Lucky will call upon Princess Otohime to create a large tsunami with her dances, dealing large damage. If both gauges are full, summon Momo the Trophy Master to unleash a barrage of powerful magic before using Great Sakura Blast with Lucky.

Taunts

  • Up taunt: Does a fist pump in the air
  • Down taunt: Flexes her claws and makes a determined face
  • Side taunt: Adjusts her scarf

Idle Poses

  • Adjusts her scarf and flexes her claws twice
  • Runs in place for a few seconds and then wipes her forehead

Entrance

Waves appear, carrying Lucky's boat, which Lucky jumps off of.

Victory poses

  • Momo appears and high-fives Lucky in mid-air
  • The two stone statues from the beginning of the game form a line and dissappear one by one, revealing Lucky smiling at the end on it.
  • Lucky is holding two skewers with sweets on them and eats them.

Classic Mode

I couldn't think of any characters in particular that looked like one of the 7 Champions in SSBU so I decided not to add this. Sorry.

Bob

Bob
Mmmbob.gif
Universe Friday Night Funkin
Debut FNF vs Bob mod
Smash Bros. appearances See above
Most recent non-Smash appearance See above
Console/platform of origin PC
Species Evil God (?????)
Gender No gender but people use male pronouns to describe him so Idk
Place of origin Unknown
Created by FNF

Attributes

  • Kinda slow, also kinda dumb.
  • Doesn't actually start out like this. He has a rage meter. It fills up as he takes damage, and his final smash does nothing unless its full.
  • Has very high launch power, also kinda heavy.
  • Mediocre attack, he specializes more in launching then attack, making him more deadly than you think.

Moveset

Name Damage Description
Neutral attack 1.5% Swipes forward with claws twice, followed by two spikes being summoned from the ground, knocking the enemy back pretty far.
3%
5%
Forward tilt 13% Performs a upward swipe. Really damaging.
Up tilt 6% Summons two spikes on either side of him that deal damage upwards, pressing B immediately after pressing A will cause the spikes to b launched up.
Down tilt 10% Punches the ground, dealing area damage.
Dash attack 3% Teleports forward, leaving flames behind him that last literally only 3-5 frames.
Forward smash 11% Rears back and then slashes super hard with his claws, launching them back. Has the highest knockback of all of his smash attacks.
Up smash 7% Charges up and releases two powerful claw swipes, dealing large damage.
Down smash Varies depending on how full rage meter is Jumps up (he can jump?? holy ####.) and comes down, creating a mini earthquake.
Neutral aerial 10% (early), 8% (late) Slashes in the direction he's facing with a chain.
Forward aerial 4%(uncharged) 4% (Hyper-realistic eye) Rushes foward in mid-air and swipes with his claws. When performed at the height of the jump, the game will glitch temporarily, causing the screen to go black with only a giant hyper-realistic eye shown in the middle, damaging everyone. This is similar to Bob's jumpscare in his mod.
Back aerial 8% Slashes backward. good spacing tool, although it doesn't kill at the edge of Final Destination until about 150%.
Up aerial 4.5% (hits 1-4) 9% (final hit) Spins upward with his claws outstretched.
Down aerial 12% Shoots a Halo Arrow below him, like the ones in the Tricky Mod.
Grab Grabs opponents with a chain. Huge range.
Pummel 4.5% (rage meter not full) 15% (RAGE METER FULL) Pummels opponent with claw. Does loads of damage if Rage Meter is full.
Forward throw 2% Throws the opponent forward. Ending lag doesn't allow much follow-ups, but can be good to set up edgeguard situations.
Back throw 9% Shoots the opponent backwards with a spike.
Up throw 10% Throws the opponent upwards, then unleashes a claw swipe that shoots them downwards. Has a useful meteor effect over the edge.
Down throw 5% Slams the opponent down. Really generic, I know.
Floor attack 7% Slides and hits in front of him with a chain.
Edge attack 5% Gets up and summons a spike in front of him.
Neutral special Rage Scream 12% Lets out a large scream in front of him.
Side special Spike Dash 9.75% Dashes forward and creates spike in front of him at the end of the rush.
Up special RUN Varies depending on rage meter Jumpscares everything in an area around him, causing the same screen his forward aerial causes to pop up to pop up. Only enemies who are near him are hit however .
Down special Chain 3% Chain enemies around Bob, causing them to be unable to move.
Final Smash Onslaught 5% (chains) 10% (claws) 75% (final hit) Slashes forward with two chains. If the attack hits, he follows up with a large amount of claw swipes, then finishes by chaining and impaling the opponent he hit, dealing massive damage. If the chains don't hit, the attack does nothing.


Taunts

  • Up Taunt: Looks up for a moment then looks forward again
  • Down taunt: His smile widens. Reeaaal creepy bro. Real creepy.
  • Side taunt: Beckons the opponent to come forward

Idle Pose

  • Blinks rapidly

Entrance

A black and red portal appears, which Bob steps through.

Victory poses

  • He smiles creepily and turns in to Hell Bob for a split second
  • Its just Bob going crazy like he does on the title screen sometimes. Its really funny and weird.
  • Bob pulls out a microphone and starts singing Sunshine from his original week.

Whitty

Whitty
Whitty says Akaneia is fake.jpg
Universe Friday Night Funkin
Debut FNF vs Whitty mod
Smash Bros. appearances See above
Most recent non-Smash appearance See above
Console/platform of origin PC
Species Unknown, Bomb human
Gender Male
Place of origin Unknown
Created by FNF

Attributes

  • High attack damage, and really heavy
  • Horrible shielder, also kinda slow
  • Taking damage fills the Ballistic Gauge. If its full, the final smash does wild damage. Also, his damage increases as it is filled.

Moveset

Name Damage Description
Neutral attack 3% Hits the opponent with 5 punches, followed by 2 explosions from his hands, and one big one from both hands.
9%
7%
Forward tilt 13% Performs a powerful punch that explodes when it hits. Has the highest knockback of Whitty’s tilt attacks.
Up tilt 5% Creates an explosion above him. Great for juggling.
Down tilt 8% Creates a small explosion beneath him.
Dash attack 4% Propels himself forward with explosions, dealing damage.
Forward smash 12% Charges up an huge punch that can launch even the heaviest fighters. Has the highest knockback of all of Whitty’s Smash attacks.
Up smash 7% (uncharged), 16.5% (charged) Charges up and thrusts hands upwards, creating a large explosion.
Down smash 12.5% (uncharged). 21.5% (charged) Creates a large explosion beneath him, dealing damage. If fully charged, Whitty will be launched up really high.
Neutral aerial 13% (at the height of the jump), 8% (late) Self-Destructs. It damages Whitty a little but does large damage at the height of the jump.
Forward aerial 4%(uncharged) 23% (FULL CHARGE) Propels himself forward, dealing damage. Can be charged in mid-air. Whitty will not fall while it’s being charged however.
Back aerial 7% Performs an explosive kick backwards. Has the highest knockback of all aerial attacks in SSBU.
Up aerial 6% Propels himself upwards with explosions.
Down aerial 12% (initial hit), 4.5% (other hits) Unleashes a flurry of explosions downwards. Press A right after the move to Self-Destruct.
Grab Normal grab. He doesn’t have much range, but his range gets better as the Ballistic Gauge is filled. When it’s completely filled, he instead dashes forward and grabs.
Pummel 10% Makes explosions in the opponents face.
Forward throw 8% Kicks the opponent forward. Ending lag doesn't allow much follow-ups, but can be good to set up edgeguard situations.
Back throw 7% (normal) 13% (press B to deal this much) Throws the opponent backwards. Press B at the same time you throw the opponent to launch the opponent backwards with an explosion.
Up throw 9% Throws the opponent upwards, then unleashes a kick that shoots them downwards. Has a useful meteor effect over the edge.
Down throw 2% Slams the opponent down. Really generic, I know.
Floor attack 3% Slides and kicks in front of him.
Edge attack 7% Gets up and creates an explosion in front of himself.
Neutral special Bomb Voyage 9% Tosses a bomb. Can be charged to throw more bombs. Each bomb does 9%.
Side special Ballistic Scream 10% Screams at whoever is in front of him. Does large damage.
Up special Bomb Flight 3% Uses his explosion power to fly. Lasts only 5 seconds before he gets tired.
Down special Tornado Kick 10.5% Spins around on his hands, kicking everyone around him.
Final Smash The Great Headsplosion / Ballistica Bomb 85% (The Great Headsplosion) 105% (Ballistica Bomb) If the Ballistic Gauge is uncharged or not fully charged, Whitty will yell, “Just leave me be!” and throws his head. His head will then yell,”Overhead Bomb!!” and explode. If the gauge is charged, he will turn into Ballistic Whitty and the song Ballistic will start playing. Whitty will then charge forward and unleash a barrage of exploding punches before tossing and regrowing 3 of his heads, which all explode at the same time. If the tackle misses, he still does the attack but he will not do the punches.

Taunts

Up Taunt: Looks up and does his "Ballistic Scream" Down Taunt: Looks at the opponent and laughs Side Taunt: Holds out his hand and creates an explosion in it, then he clenches his fist.

Idle Poses

  • Looks around and taps his foot impatiently
  • Looks around and does a fist pump

Entrance

Appears in a fiery explosion

Victory Poses

  • Crosses his arms and says, "Well, I can't be the best, but I can beat all of you guys, at least."
  • Jumps into the air, does a flip and a corkscrew dive and says, "That was wicked."
  • Self-Destructs and runs out of the smoke created by the blast, and poses