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Trophy Rush

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Revision as of 09:48, December 20, 2014 by ShinyRegice (talk | contribs) (Added 3DS rewards, and separated them from the Wii U ones)
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Trophy Rush being played by Pikachu in Super Smash Bros. for Nintendo 3DS.

Trophy Rush (フィギュアラッシュ, Figure Rush) is a minigame in Super Smash Bros. 4. Its primary use is to attain trophies, though it can dispense coins and custom parts as well.

In Trophy Rush, the player selects any character they wish, then selects how long they wish to play the game. The minimum length of time is 30 seconds, though it can be increased by one second for every six Coins the player adds to the cost, with the maximum possible playtime being 150 seconds. In the actual game, the player is tasked with destroying as many crates that fall onto the small platform they are standing on as possible; a line high above the platform indicates how high the crates can go, and if this line is breached for too long a period, then the platform disappears, forcing the player to be KOed, as the platform doesn't reappear until. In addition to this danger, electrical balls, bombs, and specialised boxes that shoot fire from one side can fall onto the stage, which the player needs to avoid. Getting KOed for any reason in the mode causes a deduction of fifteen seconds of playtime. While destroying boxes, the player is able to attain a "chain", which is broken if they fail to destroy any boxes in a small period of time; the higher the chain, the higher their score, as well as the higher the rate the "Fever" meter increases.

The player receives a score based on how many crates they have broken in the timespan, after which an appropriate number of trophies, custom moves, and other bonuses are rewarded. In addition, a meter present in the mode slowly fills up the more crates the player breaks; filling up this meter leads to a Fever, where specialised blocks holding coins, trophies, and customization options constantly fall onto the stage.

Score Values

Each type of block has a score value associated with it.

The Chain Bonus is equal to the current chain multiplied by 10, to a maximum of 1500 points. Therefore, any chain of 150 or greater will award the maximum 1500 point bonus.

A block hit by an attack from the fighter will reward the value of the block, plus the Chain Bonus. The Chain Bonus is increased from hitting the block, then rewarded. No Chain Bonus is applied unless the Chain is 2 or greater.

A block hit by an electrical ball or directional explosive will reward half of the value of the block, with no Chain Bonus.

Block Type Value
Wooden 200
Brick 600
Directional Explosive 800
Golden 3000
Prize (Gold/Trophy/Custom Part) 10

Rewards

3DS

Wii U

  • Getting a fever rush 8 times as Dr. Mario grants 100,000G.
  • Destroying 50,000 blocks grants the Moon Launcher Protection Badge equipment.
  • Getting a chain of 100 or more as Samus without taking damage grants the KO Healer Arm Cannon equipment.
  • Getting a chain of 300 or more grants the CommanderVideo trophy.
  • Getting a fever rush 6 times as Fox grants the Krystal trophy.
  • Getting a chain of 200 or more as Donkey Kong grants the DK Rap music.
  • Destroying 250 blocks grants a Crazy Orders pass.
  • Getting a fever rush 4 times as Robin grants the Conquest (Ablaze) music.
  • Destroying 200 blocks as Pikachu adds the possibility of Xerneas appearing from a Poké Ball.
  • Getting a chain of 150 or more as Falco unlocks the Accele-Reflector custom move for him.
  • Destroying 100 blocks as Mr. Game & Watch unlocks the Flat Zone X stage.
  • Getting a chain of 100 or more grants the Chomp Hat equipment.
  • Getting a chain of 50 or more as Wii Fit Trainer grants the Wii Fit U Trainer trophy.

Trivia

  • In the first photo showing off the mode posted by Sakurai, the time remaining is 3:21:00; in the final game, the maximum time allowed is 2:30:00.


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