Tournament rulesets (SSB): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(closest noun affects the verb)
Line 9: Line 9:
*Handicap off.
*Handicap off.
*Team Attack on (doubles).
*Team Attack on (doubles).
*[[Life stealing]] allowed (doubles).
*[[Share Stock]] allowed (doubles).
*A stage can be picked more than once in a single match, but no stage can be picked two games in a row.
*A stage can be picked more than once in a single match, but no stage can be picked two games in a row.
*A game can be reset if a stage which one player objects to is chosen randomly, but if the same stage is chosen randomly again or is picked by another player, the game cannot be reset.
*A game can be reset if a stage which one player objects to is chosen randomly, but if the same stage is chosen randomly again or is picked by another player, the game cannot be reset.

Revision as of 21:39, November 13, 2010

This is the ruleset for SSBM. For other rulesets and general info on tournament legal settings, see Tournament legal.

Tournament legal describes the rules and settings that are accepted for use in competitive Smash tournaments. The following is the current accepted ruleset for the original Super Smash Bros.

Tournament rules

  • 5 stock (though sometimes 4 or 6).
  • All items off and item spawn frequency set to "None".
  • 100% Damage Ratio (the default setting).
  • Handicap off.
  • Team Attack on (doubles).
  • Share Stock allowed (doubles).
  • A stage can be picked more than once in a single match, but no stage can be picked two games in a row.
  • A game can be reset if a stage which one player objects to is chosen randomly, but if the same stage is chosen randomly again or is picked by another player, the game cannot be reset.
  • Camping/edge-stalling is not allowed.
  • Congo Jungle cargo-stalling is normally allowed.
  • "Low tier characters" are defined as those in B and C tier (Yoshi, Donkey Kong, Jigglypuff, Ness, Luigi, Link, and Samus).

Stages

Banned

  • Mushroom Kingdom - due to the absence of a lower blast zone to the far left and right of the stage, the randomness of the POW blocks and the stalling potential of the pipes.
  • Planet Zebes - due to the highly damaging acid (though the stage is allowed in some tournaments).
  • Sector Z - due to the randomness of the lasers, the large "wall" at the far right and the fact that the stage is very long.
  • Yoshi's Island - due to the stalling potential of the clouds and the fact that the stage is very long.

Allowed

* Ness cannot recover from this stage's narrow pits. So if one or more players choose Ness, Saffron City is banned for random picks, but is still available for counter-picking.

Other Notes

  • Hyrule Castle and Dream Land are the most common choices, followed by slob picks of Saffron City and Congo Jungle.

See also