Terry up throw hurtbox and hitbox visualization
TerryUThrow.gif

OverviewEdit

Terry performs the second hit of Grasping Upper from The King of Fighters '96. The throw has a collateral hitbox, which combined with his pummel hitbox, makes it difficult to challenge Terry when he has an opponent grabbed in Team Battles.

Up throw is excellent for positioning, giving great platform tech situations on stages like Battlefield. At lower percentages, it can also work as a method of confirming up aerial. While its knockback statistics make it look like a good kill throw, the damage largely prevents it from succeeding in this respect, often only working on very high platforms with ridiculously high percentages involved.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 5.0% 0   Forward 30 100 0   4.3 arml 4.8 0.0 0.0 0.6× 1.0× 0%               Terry Punch   All All            
1 0 0 5.0% 0   Forward 30 100 0   3.8 shoulderl 2.0 0.0 0.0 0.6× 1.0× 0%               Terry Punch   All All            
2 0 0 5.0% 0   Forward 30 100 0   3.7 shoulderl -0.8 0.0 0.0 0.6× 1.0× 0%               Terry Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 1.0%   Forward 70 105 0 0.0×       None
Break 0 1.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-13
Hitbox 12
Throw Release 13
Interruptible 34
Animation length 51
                                                                                                     
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible