Talk:Momentum canceling: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
Line 17: Line 17:
:It doesn't really matter what it "should" be called, since this is what people call it, and there's no known official term. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 11:51, May 1, 2010 (UTC)
:It doesn't really matter what it "should" be called, since this is what people call it, and there's no known official term. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 11:51, May 1, 2010 (UTC)
::Ok then, just clarifying. [[User:Omega Tyrant|Omega Tyrant]] [[Image: TyranitarMS.png | 25px]] 21:07, May 1, 2010 (UTC)
::Ok then, just clarifying. [[User:Omega Tyrant|Omega Tyrant]] [[Image: TyranitarMS.png | 25px]] 21:07, May 1, 2010 (UTC)
==Spinnning Kong==
Stop adding that Spinning Kong negates vertical momentum when it clearly does not. Final Destination's ceiling is not too low for the bair to not be completed fast enough. In my testing, DK was easily able to complete his bair and perform the Spinning Kong before he was Star KOd. But guess, he was KOd at 171%, the same exact percentage as with no controller input. If the bair was truly too slow, how come Mr. Game &  Watch nair, a slower aerial, is able to be completed and allow Oil Panic to experience better results than the basic vertical momentum cancelling method? Simply put, DK's bair is not too slow and Final Destination's ceiling is not too low, Spinning Kong simply doesn't negate vertical momentum. Also, you again failed to provide any actual statistics. Don't try to refute my testing because you believe you saw Spinning Kong keep you from getting Star KOd without providing any statistics. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 13:38, June 20, 2010 (UTC)

Revision as of 09:38, June 20, 2010

Similarity to Teching

I think this page should be deleted; the concept is very similar to teching. I'm not going to do it cuz I usually get in trouble, but if anyone agrees with me, I think it should be deleted.Solid Snack 01:34, 6 March 2009 (UTC)

I thought momentum canceling was where you canceled your momentum via an aerial? Shade487z 01:21, 6 March 2009 (UTC)

True, but he stated that it was done via an air dodge, therefore it is identical to teching overall.Solid Snack 01:34, 6 March 2009 (UTC)
Air dodging along an object ≠ wall tech. This stays, at least for now. Miles (talk) 02:10, 6 March 2009 (UTC)
If it helps, I was playing friendlies with my friend and instead of being knocked out by Fox's F-smash, I tripped and fell. I was pressing the shield button too... Blue Ninjakoopa 02:16, 6 March 2009 (UTC)
Ok, just clarifying.Solid Snack 02:16, 6 March 2009 (UTC)

Stub Removal

I removed the stub on this page since I added both the Vertical and Horizontal Momentum canceling charts. I also gave more information on momentum canceling in the paragraphs preceding the charts. Omega Tyrant (talk) 12:26, April 18, 2010 (UTC)

Name Change

Shouldn't this technique and article be called "Momentum Negation"? Only in the case of DK's Spinning Kong and Game & Watch's Oil Panic is there truly momentum canceling. With other methods, players are just negating momentum, not canceling it. Omega Tyrant TyranitarMS.png 10:55, May 1, 2010 (UTC)

It doesn't really matter what it "should" be called, since this is what people call it, and there's no known official term. Toomai Glittershine Toomai.png The Table Designer 11:51, May 1, 2010 (UTC)
Ok then, just clarifying. Omega Tyrant TyranitarMS.png 21:07, May 1, 2010 (UTC)

Spinnning Kong

Stop adding that Spinning Kong negates vertical momentum when it clearly does not. Final Destination's ceiling is not too low for the bair to not be completed fast enough. In my testing, DK was easily able to complete his bair and perform the Spinning Kong before he was Star KOd. But guess, he was KOd at 171%, the same exact percentage as with no controller input. If the bair was truly too slow, how come Mr. Game & Watch nair, a slower aerial, is able to be completed and allow Oil Panic to experience better results than the basic vertical momentum cancelling method? Simply put, DK's bair is not too slow and Final Destination's ceiling is not too low, Spinning Kong simply doesn't negate vertical momentum. Also, you again failed to provide any actual statistics. Don't try to refute my testing because you believe you saw Spinning Kong keep you from getting Star KOd without providing any statistics. Omega Tyrant TyranitarMS.png 13:38, June 20, 2010 (UTC)