SSBU Icon.png

Steve (SSBU)/Up smash

Hitbox visualization showing Steve's up smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Launcher
0 0 0 1.0% 0   Standard 0 100 90   3.0 top 0.0 3.0 8.0 to 1.5 0.4× 1.0× 0%               Punch   All All             0
Magma block
0 0 0 0.4% 0   Standard 0 100 40   3.5 top 0.0 9.75 3.25 to -3.25 0.4× 0.2× 0%               Burn   All All             6
1 0 0 0.4% 0   Standard 0 100 60   3.5 top 0.0 3.25 3.25 to -3.25 0.0× 0.2× 0%               Burn   All All             6
The launcher and magma block hitboxes use set weight.
Final hit
0 0 0 14.0% 0   Standard 47 90 0   8.0 top 0.0 26.5 0.0 0.8× 1.0× 0%               Burn   All All             0
Pickaxe hitbox, details below. No extra hitbox if pickaxe is broken.
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Wood Pickaxe
1 0 0 7.4% 1.0   Standard 56 82 0   3.5 haver 4.0 4.0 0.0 1.0× 1.0× 0%               Kick   All All            
Stone Pickaxe
1 0 0 8.14% 1.0   Standard 56 82 0   3.5 haver 4.0 4.0 0.0 1.0× 1.0× 0%               Kick   All All            
Iron Pickaxe
1 0 0 8.88% 1.0   Standard 56 82 0   3.5 haver 4.0 4.0 0.0 1.0× 1.0× 0%               Kick   All All            
Gold Pickaxe
1 0 0 7.4% 1.0   Standard 56 92 0   3.5 haver 4.0 4.0 0.0 1.0× 1.0× 0%               Kick   All All            
Diamond Pickaxe
1 0 0 9.99% 1.0   Standard 56 82 0   3.5 haver 4.0 4.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 6-7
Launcher 8-9
Magma block 8-48
Final hit 49-50
Interruptible 77
Animation length 82
                                                                                                                                                                   
                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible